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How Graphics Processors Switch Between Different Tasks Efficiently

A method for graphics chips to pause and swap between different programs or tasks without waiting for every single part of the processor to finish its current job.

Granted 2009ExpiredExpired 2025Owned by Nvidia CorpInvented by Benjamin J. Garlick, Richard A. Silkebakken, Michael C. Shebanow + 1 more

Original patent title: “Context switching using halt sequencing protocol

Plain-English explanation by SahiLast reviewed · June 13, 2026

A method for graphics chips to pause and swap between different programs or tasks without waiting for every single part of the processor to finish its current job. Granted to Nvidia Corp in 2009 with 14 claims and 6 forward citations, and it is now in the public domain.

Coverage

What does this patent actually cover?

This patent describes a way to pause a graphics processing pipeline so the computer can switch to a different task. Normally, a processor might have to wait for every single unit to finish its work before it can switch tasks, which is slow. This method sends a 'request-to-halt' signal to all units. Each unit reports back whether it is busy, idle, or has successfully paused. Once all units are either idle or paused, a 'stay-halted' signal locks them in place so their current state can be saved to memory and replaced with the state of a new task.

The gap

What does this patent NOT cover?

  • Does not cover general-purpose CPU context switching that does not involve a graphics-specific pipeline.
  • Does not cover systems that require every unit to be completely idle before initiating a switch.
  • Does not cover software-only task switching that lacks the specific hardware 'stay-halted' signal architecture.

These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.

Key facts

Patent numberUS 7512773
StatusExpired
FieldConsumer Electronics
AssigneeNvidia Corp
InventorsBenjamin J. Garlick, Richard A. Silkebakken, Michael C. Shebanow and 1 other
Filed2005
Granted2009
Expires2025 (expired)
Claims14
Times cited6
LitigationNone on record
Value · $12K$37KMinimal

What made this novel

Instead of waiting for a total system stop, it allows units to enter a 'halted' state—where they stop mid-task but save their progress—allowing the system to switch tasks even when some units are still technically in the middle of an operation.

The Patent Drawing

Representative patent drawing for Context switching using halt sequencing protocol (US 7512773)
Representative figure · US 7512773All figures on Google Patents →
Context switching using halt s…(Primary claim)consumer electronicssemiconductorsai ml

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.

Where you've seen this

Real-world examples

01

Nvidia GeForce graphics cards

02

GPU-accelerated multitasking in modern operating systems

03

Graphics drivers managing multiple concurrent applications

Why it matters

The bigger picture

Graphics processors (GPUs) are designed to do many small tasks in parallel. Before this, switching between these tasks was inefficient because one slow unit could hold up the entire pipeline. This patent helped enable modern multitasking on GPUs, allowing the computer to switch between different applications or processes without a noticeable stutter in graphics performance.

Filed

October 18, 2005

Granted

March 31, 2009

Market context

Who's building on this

Companies in this space

Nvidia continues to build on this foundation in their modern GPU architectures, such as the Ada Lovelace and Blackwell series. Other major GPU manufacturers like AMD and Intel use similar concepts to manage state transitions in their own parallel processing pipelines.

Market impact

This patent helped solidify the technical requirements for high-performance GPU multitasking. By enabling faster context switching, it allowed GPUs to move beyond simple rendering and become the versatile parallel processors that now power modern gaming, professional rendering, and large-scale AI training.

Claim 1 — Plain English

What this patent covers

This patent describes a way to pause a graphics processing pipeline so the computer can switch to a different task. Normally, a processor might have to wait for every single unit to finish its work before it can switch tasks, which is slow. This method sends a 'request-to-halt' signal to all units. Each unit reports back whether it is busy, idle, or has successfully paused. Once all units are either idle or paused, a 'stay-halted' signal locks them in place so their current state can be saved to memory and replaced with the state of a new task.

The clever bit

Instead of waiting for a total system stop, it allows units to enter a 'halted' state—where they stop mid-task but save their progress—allowing the system to switch tasks even when some units are still technically in the middle of an operation.

What it does not cover

  • Does not cover general-purpose CPU context switching that does not involve a graphics-specific pipeline.
  • Does not cover systems that require every unit to be completely idle before initiating a switch.
  • Does not cover software-only task switching that lacks the specific hardware 'stay-halted' signal architecture.

Patent timeline

Filing

Application submitted to the patent office

Publication

Application published, typically 18 months after filing

Grant

Patent officially issued

Expiration

Patent enters public domain

This patent is in the public domain

See the Freedom to Build guide — what is free to use, what is not, and how to cite this patent.

View guide →

PatentBrief Score

Impact Score

Early stage

Citation count

17/40

Early citations

Claim breadth

9/20

Moderate scope

Recency

5/20

Granted 10–20 years ago

Assignee scale

0/20

Independent or smaller assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →

PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.

Heuristic Value Estimate

What this patent might be worth

Minimal

$12K$37K

Midpoint $23K · expired or expiring · industry ×1.6

Adjust inputs →

Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.

Patent Claims

0 independent claims · 1 dependent

Claims are the legal boundaries of the patent. An independent claim stands alone. A dependent claim adds limitations to its parent, narrowing — but not broadening — the scope.

The original legal language

Original claims

14 claims as filed with the patent office.

Concepts involved

ClaimPrior artNon-obviousnessNoveltySpecificationAssigneePatent term

Citations

Patent lineage

Cites earlier patents

13

earlier patents this invention cites as foundations

View prior art →

Cited by later patents

6

later patents that build on this invention

View patents →

Cite this patent

Garlick, B. J., Silkebakken, R. A., Shebanow, M. C., & Keller, R. C. (2009). How Graphics Processors Switch Between Different Tasks Efficiently (U.S. Patent No. 7,512,773). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/7512773/context-switching-using-halt-sequencing-protocol

Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.

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Common Questions

Frequently Asked Questions

What does How Graphics Processors Switch Between Different Tasks Efficiently cover?

A method for graphics chips to pause and swap between different programs or tasks without waiting for every single part of the processor to finish its current job.

Who owns patent US 7512773?

Nvidia Corp owns this patent, granted in 2009.

When does this patent expire?

This patent has expired and is now in the public domain — anyone can use the invention freely.

What is patent US 7512773 cited by?

This patent has been cited by 6 later patents that build on its ideas.

What problem does this patent solve?

Graphics processors (GPUs) are designed to do many small tasks in parallel. Before this, switching between these tasks was inefficient because one slow unit could hold up the entire pipeline. This patent helped enable modern multitasking on GPUs, allowing the computer to switch between different applications or processes without a noticeable stutter in graphics performance.

What does this patent NOT cover?

Does not cover general-purpose CPU context switching that does not involve a graphics-specific pipeline.

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Last reviewed: June 13, 2026 · PatentBrief is not a law firm and this is not legal advice.