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How AI Learns to Control Game Characters Based on Their Surroundings

A system that allows digital characters to automatically perform actions by matching their current environment to previously learned experiences stored in a database.

Granted 2020ActiveExpires 2036Owned by IndividualInvented by Jasmin Cosic

Original patent title: “Artificially intelligent systems, devices, and methods for learning and/or using an avatar's circumstances for autonomous avatar operation

Plain-English explanation by SahiLast reviewed · June 13, 2026

A system that allows digital characters to automatically perform actions by matching their current environment to previously learned experiences stored in a database. Granted to Individual in 2020 with 23 claims and 26 forward citations, and it is expected to expire in 2036.

Coverage

What does this patent actually cover?

This patent describes a method for teaching a digital character, or avatar, to act on its own by recognizing patterns in its environment. The system maintains a knowledgebase that links specific environmental objects to sets of instructions or actions. When the avatar encounters a new situation, the system compares the current objects in the scene to the stored patterns. If a match is found, the system triggers the corresponding action, allowing the avatar to navigate or interact with the game world without manual player input.

The gap

What does this patent NOT cover?

  • Does not cover manual control of avatars by human players.
  • Does not cover basic scripted AI behaviors that are hard-coded rather than learned via pattern matching.
  • Does not cover the underlying physics engines used to render the game objects themselves.

These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.

Key facts

Patent numberUS 10607134
StatusActive
FieldConsumer Electronics
AssigneeIndividual
InventorJasmin Cosic
Filed2016
Granted2020
Expires2036
Claims23
Times cited26
LitigationNone on record
Value · $234K$749KModest

What made this novel

The system uses a correlation-based knowledgebase that treats environmental objects as data points, allowing the AI to transfer learned behaviors from one avatar or application to another if the environmental context matches.

The Patent Drawing

Representative patent drawing for Artificially intelligent systems, devices, and methods for learning and/or using an avatar's circumstances for autonomous avatar operation (US 10607134)
Representative figure · US 10607134All figures on Google Patents →
Artificially intelligent syste…(Primary claim)gamingai mlsoftware

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.

Where you've seen this

Real-world examples

01

Autonomous NPCs in open-world role-playing games

02

Automated testing bots for game quality assurance

03

AI-driven character training in game development environments

Why it matters

The bigger picture

As games become more complex, manual programming for every possible NPC (non-player character) behavior is inefficient. This approach moves toward autonomous agents that can adapt to different game states, which is a core challenge in modern game development and simulation software.

Filed

December 19, 2016

Granted

March 31, 2020

Market context

Who's building on this

Companies in this space

Major game engine developers like Unity Technologies and Epic Games are actively researching autonomous agent behavior. Additionally, companies specializing in AI-driven NPC development are building on these concepts to create more reactive virtual worlds.

Market impact

This patent contributes to the broader shift toward generative and adaptive AI in gaming. By automating character behavior, it helps developers reduce the time spent on manual scripting, potentially lowering production costs for large-scale virtual environments.

Claim 1 — Plain English

What this patent covers

This patent describes a method for teaching a digital character, or avatar, to act on its own by recognizing patterns in its environment. The system maintains a knowledgebase that links specific environmental objects to sets of instructions or actions. When the avatar encounters a new situation, the system compares the current objects in the scene to the stored patterns. If a match is found, the system triggers the corresponding action, allowing the avatar to navigate or interact with the game world without manual player input.

The clever bit

The system uses a correlation-based knowledgebase that treats environmental objects as data points, allowing the AI to transfer learned behaviors from one avatar or application to another if the environmental context matches.

What it does not cover

  • Does not cover manual control of avatars by human players.
  • Does not cover basic scripted AI behaviors that are hard-coded rather than learned via pattern matching.
  • Does not cover the underlying physics engines used to render the game objects themselves.

Patent timeline

Filing

Application submitted to the patent office

Publication

Application published, typically 18 months after filing

Grant

Patent officially issued

Expiration

Patent enters public domain

PatentBrief Score

Impact Score

Moderate

Citation count

29/40

Moderately cited

Claim breadth

15/20

Broad claimsclaimsThe numbered statements at the end of a patent that legally define what the inventor owns.Read more →

Recency

10/20

Granted 5–10 years ago

Assignee scale

0/20

Independent or smaller assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →

PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.

Heuristic Value Estimate

What this patent might be worth

Modest

$234K$749K

Midpoint $468K · 10.5 yr remaining · industry ×1.6

Adjust inputs →

Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.

Claim text not yet imported for this patent

The original legal language

Original claims

23 claims as filed with the patent office.

Concepts involved

ClaimPrior artNon-obviousnessNoveltySpecificationAssigneePatent term

Citations

Patent lineage

Cites earlier patents

173

earlier patents this invention cites as foundations

View prior art →

Cited by later patents

26

later patents that build on this invention

View patents →

Cite this patent

Cosic, J. (2020). How AI Learns to Control Game Characters Based on Their Surroundings (U.S. Patent No. 10,607,134). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/10607134/artificially-intelligent-systems-devices-and-methods-for-learning-andor-using-an-avatars-circumstances-for-autonomous-avatar-operation

Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.

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Common Questions

Frequently Asked Questions

What does How AI Learns to Control Game Characters Based on Their Surroundings cover?

A system that allows digital characters to automatically perform actions by matching their current environment to previously learned experiences stored in a database.

Who owns patent US 10607134?

Individual owns this patent, granted in 2020.

When does this patent expire?

This patent is expected to expire on December 19, 2036, when the invention enters the public domain.

What is patent US 10607134 cited by?

This patent has been cited by 26 later patents that build on its ideas.

What problem does this patent solve?

As games become more complex, manual programming for every possible NPC (non-player character) behavior is inefficient. This approach moves toward autonomous agents that can adapt to different game states, which is a core challenge in modern game development and simulation software.

What does this patent NOT cover?

Does not cover manual control of avatars by human players.

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Last reviewed: June 13, 2026 · PatentBrief is not a law firm and this is not legal advice.