How AI Learns to Control Game Characters Based on Their Surroundings
A system that allows digital characters to automatically perform actions by matching their current environment to previously learned experiences stored in a database.
Patent Number
US 10607134
Status
Active
Filing Date
December 19, 2016
Grant Date
March 31, 2020
Expiration
December 19, 2036
Claims
23
Assignee
Individual
Inventors
Jasmin Cosic
Citations
26 forward · 173 backward
What it covers
This patent describes a method for teaching a digital character, or avatar, to act on its own by recognizing patterns in its environment. The system maintains a knowledgebase that links specific environmental objects to sets of instructions or actions. When the avatar encounters a new situation, the system compares the current objects in the scene to the stored patterns. If a match is found, the system triggers the corresponding action, allowing the avatar to navigate or interact with the game world without manual player input.
What it doesn't cover
- —Does not cover manual control of avatars by human players.
- —Does not cover basic scripted AI behaviors that are hard-coded rather than learned via pattern matching.
- —Does not cover the underlying physics engines used to render the game objects themselves.
The clever bit
The system uses a correlation-based knowledgebase that treats environmental objects as data points, allowing the AI to transfer learned behaviors from one avatar or application to another if the environmental context matches.
Why it matters
As games become more complex, manual programming for every possible NPC (non-player character) behavior is inefficient. This approach moves toward autonomous agents that can adapt to different game states, which is a core challenge in modern game development and simulation software.
Real-world examples
- 1.Autonomous NPCs in open-world role-playing games
- 2.Automated testing bots for game quality assurance
- 3.AI-driven character training in game development environments
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US 10607134 · 2026