How the Nintendo D-Pad Works
A mechanical switch design that allows a user to control directional movement in video games using a single, tilting thumb-operated button.
Original patent title: “Multi-directional switch”
A mechanical switch design that allows a user to control directional movement in video games using a single, tilting thumb-operated button. Granted to Nintendo Co Ltd in 1987 with 13 claims and 129 forward citations, and it is now in the public domain.
Key facts
Coverage
What does this patent actually cover?
This patent describes the mechanical structure of the directional pad, or D-pad, found on game controllers. It uses a central fulcrum that allows a single key member to tilt in multiple directions. When a user presses one side of the button, the key tilts, pressing a flexible rubber layer down onto a specific electrical contact on the circuit board below. This creates a simple electrical connection that tells the game console which direction the player wants to move.
The gap
What does this patent NOT cover?
- Does not cover digital joysticks or analog sticks that measure the degree of tilt.
- Does not cover touch-sensitive directional controls or capacitive surfaces.
- Does not cover switches that use separate, individual buttons for each direction.
- Does not cover wireless communication methods for sending the button press signal.
These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.
What made this novel
The innovation is the use of a single, central fulcrum combined with a deformable, resilient sustaining member that automatically returns the button to a neutral position after it is released.
The Patent Drawing

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.
Where you've seen this
Real-world examples
Nintendo Entertainment System (NES) controller
Super Nintendo (SNES) controller
Game Boy directional pad
Modern retro-style game controllers
Why it matters
The bigger picture
This invention solved the problem of how to provide precise, reliable directional control in a compact, durable format for home video game consoles. It became the industry standard for game controllers for decades, appearing on the Nintendo Entertainment System (NES) and virtually every subsequent console controller.
Filed
August 9, 1985
Granted
August 18, 1987
Market context
Who's building on this
Companies in this space
Nintendo remains the primary entity associated with this design, having refined it through generations of hardware. Many third-party controller manufacturers and retro-gaming hardware companies continue to utilize this exact mechanical architecture for their products.
Market impact
This patent defined the physical interface for the home console gaming market in the 1980s and 1990s. By standardizing the D-pad, it allowed developers to create games with consistent control schemes that worked across different hardware platforms, effectively establishing a universal language for character movement in digital space.
Claim 1 — Plain English
What this patent covers
This patent describes the mechanical structure of the directional pad, or D-pad, found on game controllers. It uses a central fulcrum that allows a single key member to tilt in multiple directions. When a user presses one side of the button, the key tilts, pressing a flexible rubber layer down onto a specific electrical contact on the circuit board below. This creates a simple electrical connection that tells the game console which direction the player wants to move.
The clever bit
The innovation is the use of a single, central fulcrum combined with a deformable, resilient sustaining member that automatically returns the button to a neutral position after it is released.
What it does not cover
- Does not cover digital joysticks or analog sticks that measure the degree of tilt.
- Does not cover touch-sensitive directional controls or capacitive surfaces.
- Does not cover switches that use separate, individual buttons for each direction.
- Does not cover wireless communication methods for sending the button press signal.
Patent Journey
From filing to expiry
PatentBrief Score
Impact Score
Moderate
Citation count
40/40
Highly cited
Claim breadth
9/20
Moderate scope
Recency
0/20
Older than 20 years
Assignee scale
0/20
Independent or smaller assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →
PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.
Heuristic Value Estimate
What this patent might be worth
$63K – $202K
Midpoint $126K · expired or expiring · industry ×1.4
Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.
The original legal language
Original claims
13 claims as filed with the patent office.
Concepts involved
Citations
Patent lineage
Cite this patent
Shirai, I. (1987). How the Nintendo D-Pad Works (U.S. Patent No. 4,687,200). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/4687200/nintendo-d-pad-directional
Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.
Embed
Add this patent to your site
Drop this plain-English patent card into any blog post or article — free, no signup. It always links back to the full breakdown here.
<div data-patentlens-widget data-patent-number="US4687200"></div> <script src="https://patentbrief.org/embed.js" async></script>
Stay in the loop
Get a weekly digest of new patents.
One email per week. No spam. Unsubscribe anytime.
Keep exploring
Related patents you should know
US 4683195 · 1987
How to Make Billions of Copies of a DNA Segment
This patent describes the Polymerase Chain Reaction (PCR), a method to rapidly create many copies of a specific piece of DNA or RNA, enabling its detection and analysis.
Cetus Corp
US 8697359 · 2014
How to Edit Genes in Human Cells Using an Engineered CRISPR System
This patent describes an engineered CRISPR-Cas9 system for precisely cutting DNA in eukaryotic cells to change how genes work, opening the door for gene editing in complex organisms.
Massachusetts Institute of Technology
US 7657849 · 2010
How the iPhone's Slide-to-Unlock Gesture Works
Apple's 2010 patent describes unlocking a device by dragging a specific graphical image across the touchscreen along a predefined path, a gesture that became iconic with the original iPhone.
Apple Inc
US 4733665 · 1988
How Doctors Implant a Permanent Stent Using a Balloon
This patent describes the method for placing a permanent, expandable wire mesh tube inside a blood vessel or other body tube using a balloon-tipped catheter to widen it and keep it open.
Expandable Grafts Partnership
US 4405829 · 1983
How RSA Public-Key Encryption Keeps Digital Messages Secret
This patent describes the foundational RSA algorithm, a method for securely sending messages where anyone can encrypt a message using a public key, but only the intended recipient can decrypt it using a secret private key.
Massachusetts Institute of Technology
US 4575330 · 1986
How 3D Printers Build Objects Layer by Layer from Liquid
This patent describes the foundational method for 3D printing, where a machine builds a three-dimensional object layer by layer by hardening a liquid material with light or other energy.
UVP Inc
Semantically similar
You might also find these interesting
US 3333846 · 1967 · Glass Marvin and Associates
How the Classic Operation Board Game Works
US 5825352 · 1998 · Logitech Inc
Logitech's Method for Using Two Fingers on a Touchpad
US 3659285 · 1972 · Sanders Associates Inc
How the First Home Video Game Console Worked
US 3655201 · 1972 · Moleculon Research Corp
How the 2x2x2 Magnetic Puzzle Cube Works
More to explore
More in Consumer Electronics
US 7657849 · 2010 · Apple Inc
How the iPhone's Slide-to-Unlock Gesture Works
US 7479949 · 2009 · Apple Inc
How Touchscreens Understand Your Finger Swipes and Scrolls
US 4528643 · 1985 · FPDC Inc
How Stores Make Custom Products On-Demand with Remote Approval
US 7469381 · 2008 · Apple Inc
How Touchscreens Show and Snap Back When You Scroll Past an Edge
New to patents?
Common Questions
Frequently Asked Questions
What does How the Nintendo D-Pad Works cover?
A mechanical switch design that allows a user to control directional movement in video games using a single, tilting thumb-operated button.
Who owns patent US 4687200?
Nintendo Co Ltd owns this patent, granted in 1987.
When does this patent expire?
This patent has expired and is now in the public domain — anyone can use the invention freely.
What is patent US 4687200 cited by?
This patent has been cited by 129 later patents that build on its ideas.
What problem does this patent solve?
This invention solved the problem of how to provide precise, reliable directional control in a compact, durable format for home video game consoles. It became the industry standard for game controllers for decades, appearing on the Nintendo Entertainment System (NES) and virtually every subsequent console controller.
What does this patent NOT cover?
Does not cover digital joysticks or analog sticks that measure the degree of tilt.
Patent monitoring







