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How the Classic Operation Board Game Works

A 1967 patent for an electronic game where a player uses a conductive probe to navigate a path without touching the sides, triggering a signal if they fail.

Granted 1967ExpiredExpired 1985Owned by Glass Marvin and AssociatesInvented by Marvin I Glass, Licitis Gunars, John O Spinello

Original patent title: “Game utilizing electric probe

Plain-English explanation by SahiLast reviewed · June 13, 2026

A 1967 patent for an electronic game where a player uses a conductive probe to navigate a path without touching the sides, triggering a signal if they fail. Granted to Glass Marvin and Associates in 1967 with 2 claims and 5 forward citations, and it is now in the public domain.

Key facts

Patent numberUS 3333846
StatusExpired
FieldConsumer Electronics
AssigneeGlass Marvin and Associates
InventorsMarvin I Glass, Licitis Gunars, John O Spinello
Filed1965
Granted1967
Expires1985 (expired)
Claims2
Times cited5
LitigationNone on record
Value · $7K$21KMinimal

Coverage

What does this patent actually cover?

The patent describes a game board featuring two parallel, electrically conductive plates separated by a gap. A path for the player is created by a series of openings in the top plate. The player uses a specialized probe—an elongated member with a spring-loaded conductive rod—to navigate these openings. If the rod touches both the top and bottom plates simultaneously, it completes an electrical circuit, which triggers an indicating signal device, such as a light or buzzer.

The gap

What does this patent NOT cover?

  • Does not cover non-electrical games that rely purely on mechanical dexterity.
  • Does not cover games that use wireless sensors or cameras to track movement.
  • Does not cover games where the signal is triggered by something other than a direct electrical short between two plates.
  • Does not cover games that do not use a spring-loaded probe mechanism.

These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.

What made this novel

The invention uses a simple spring-loaded probe to ensure that the circuit only closes when the player makes a mistake, turning a basic electrical short into a core game mechanic.

The Patent Drawing

Representative patent drawing for Game utilizing electric probe (US 3333846)
Representative figure · US 3333846All figures on Google Patents →
Game utilizing electric probe(Primary claim)gamingmechanical

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.

Where you've seen this

Real-world examples

01

The Operation board game

Why it matters

The bigger picture

This patent is the technical foundation for the iconic Operation board game, first released in 1965. It established the 'electromechanical skill game' genre, where physical precision is rewarded or penalized by simple electronic feedback. It remains a classic example of how basic circuit design can create high-stakes, engaging play.

Filed

February 4, 1965

Granted

August 1, 1967

Market context

Who's building on this

Companies in this space

Hasbro currently owns the rights to the Operation brand and continues to iterate on the original design. Various toy manufacturers have since built upon this concept of 'steady hand' electronic games, often incorporating more complex sensors and sound effects.

Market impact

This patent enabled the creation of a long-standing product category in the toy industry. By formalizing the use of simple conductive circuits in board games, it paved the way for decades of electronic tabletop games that rely on physical interaction to trigger immediate, satisfying feedback.

Claim 1 — Plain English

What this patent covers

The patent describes a game board featuring two parallel, electrically conductive plates separated by a gap. A path for the player is created by a series of openings in the top plate. The player uses a specialized probe—an elongated member with a spring-loaded conductive rod—to navigate these openings. If the rod touches both the top and bottom plates simultaneously, it completes an electrical circuit, which triggers an indicating signal device, such as a light or buzzer.

The clever bit

The invention uses a simple spring-loaded probe to ensure that the circuit only closes when the player makes a mistake, turning a basic electrical short into a core game mechanic.

What it does not cover

  • Does not cover non-electrical games that rely purely on mechanical dexterity.
  • Does not cover games that use wireless sensors or cameras to track movement.
  • Does not cover games where the signal is triggered by something other than a direct electrical short between two plates.
  • Does not cover games that do not use a spring-loaded probe mechanism.

Patent Journey

From filing to expiry

PatentBrief Score

Impact Score

Limited data

Citation count

16/40

Early citations

Claim breadth

1/20

Narrow claimsclaimsThe numbered statements at the end of a patent that legally define what the inventor owns.Read more →

Recency

0/20

Older than 20 years

Assignee scale

0/20

Independent or smaller assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →

PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.

Heuristic Value Estimate

What this patent might be worth

Minimal

$7K$21K

Midpoint $13K · expired or expiring · industry ×2.2

Adjust inputs →

Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.

The original legal language

Original claims

2 claims as filed with the patent office.

Concepts involved

ClaimPrior artNon-obviousnessNoveltySpecificationAssigneePatent term

Citations

Patent lineage

Cites earlier patents

4

earlier patents this invention cites as foundations

View prior art →

Cited by later patents

5

later patents that build on this invention

View patents →

Cite this patent

Glass, M. I., Gunars, L., & Spinello, J. O. (1967). How the Classic Operation Board Game Works (U.S. Patent No. 3,333,846). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/3333846/operation-game-electric-probe

Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.

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Common Questions

Frequently Asked Questions

What does How the Classic Operation Board Game Works cover?

A 1967 patent for an electronic game where a player uses a conductive probe to navigate a path without touching the sides, triggering a signal if they fail.

Who owns patent US 3333846?

Glass Marvin and Associates owns this patent, granted in 1967.

When does this patent expire?

This patent has expired and is now in the public domain — anyone can use the invention freely.

What is patent US 3333846 cited by?

This patent has been cited by 5 later patents that build on its ideas.

What problem does this patent solve?

This patent is the technical foundation for the iconic Operation board game, first released in 1965. It established the 'electromechanical skill game' genre, where physical precision is rewarded or penalized by simple electronic feedback. It remains a classic example of how basic circuit design can create high-stakes, engaging play.

What does this patent NOT cover?

Does not cover non-electrical games that rely purely on mechanical dexterity.

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Last reviewed: June 13, 2026 · PatentBrief is not a law firm and this is not legal advice.