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How the Game Twister Works

A 1966 patent for a floor-based game where players use their own bodies as game pieces on a mat with colored circles.

Granted 1969ExpiredExpired 1986Owned by Milton Bradley CoInvented by Charles F Foley, Neil W Rabens

Original patent title: “Apparatus for playing a game wherein the players constitute the game pieces

Plain-English explanation by SahiLast reviewed · June 13, 2026

A 1966 patent for a floor-based game where players use their own bodies as game pieces on a mat with colored circles. Granted to Milton Bradley Co in 1969 with 23 forward citations, and it is now in the public domain.

Key facts

Patent numberUS 3454279
StatusExpired
FieldConsumer Electronics
AssigneeMilton Bradley Co
InventorsCharles F Foley, Neil W Rabens
Filed1966
Granted1969
Expires1986 (expired)
Times cited23
LitigationNone on record
Value · $20K$63KMinimal

Coverage

What does this patent actually cover?

The patent describes a game mat featuring a grid of colored circles arranged in rows and columns. A spinner determines which body part—left hand, right hand, left foot, or right foot—a player must place on a specific color. The players themselves act as the game pieces, maneuvering their bodies to occupy the designated spots without falling or touching the mat with other parts of their bodies.

The gap

What does this patent NOT cover?

  • Does not cover games played on a board with physical figurines or tokens.
  • Does not cover digital or video game versions of the concept.
  • Does not cover the specific color arrangement or the exact number of circles on the mat.

These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.

What made this novel

The innovation was shifting the game piece from an external object to the player's own body, forcing physical coordination and social proximity as the primary mechanics.

The Patent Drawing

Representative patent drawing for Apparatus for playing a game wherein the players constitute the game pieces (US 3454279)
Representative figure · US 3454279All figures on Google Patents →
Apparatus for playing a game w…(Primary claim)consumer electronics

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.

Where you've seen this

Real-world examples

01

Twister board game

Why it matters

The bigger picture

This patent protected the core mechanics of Twister, one of the most recognizable party games in history. It turned the player into the game board, creating a unique physical interaction that was initially controversial but became a cultural phenomenon.

Filed

April 14, 1966

Granted

July 8, 1969

Market context

Who's building on this

Companies in this space

Hasbro, which acquired Milton Bradley, continues to manufacture and market the game globally. The core mechanic has inspired various physical party games and fitness-based interactive activities.

Market impact

The game created a new category of physical, social party games that rely on player movement. It demonstrated that simple, low-tech physical engagement could achieve massive commercial success in the toy industry.

Claim 1 — Plain English

What this patent covers

The patent describes a game mat featuring a grid of colored circles arranged in rows and columns. A spinner determines which body part—left hand, right hand, left foot, or right foot—a player must place on a specific color. The players themselves act as the game pieces, maneuvering their bodies to occupy the designated spots without falling or touching the mat with other parts of their bodies.

The clever bit

The innovation was shifting the game piece from an external object to the player's own body, forcing physical coordination and social proximity as the primary mechanics.

What it does not cover

  • Does not cover games played on a board with physical figurines or tokens.
  • Does not cover digital or video game versions of the concept.
  • Does not cover the specific color arrangement or the exact number of circles on the mat.

Patent Journey

From filing to expiry

PatentBrief Score

Impact Score

Early stage

Citation count

28/40

Moderately cited

Claim breadth

0/20

Narrow claimsclaimsThe numbered statements at the end of a patent that legally define what the inventor owns.Read more →

Recency

0/20

Older than 20 years

Assignee scale

0/20

Independent or smaller assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →

PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.

Heuristic Value Estimate

What this patent might be worth

Minimal

$20K$63K

Midpoint $40K · expired or expiring · industry ×2.2

Adjust inputs →

Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.

Claim text not yet imported for this patent.

Concepts involved

ClaimPrior artNon-obviousnessNoveltySpecificationAssigneePatent term

Citations

Patent lineage

Cites earlier patents

5

earlier patents this invention cites as foundations

View prior art →

Cited by later patents

23

later patents that build on this invention

View patents →

Cite this patent

Foley, C. F., & Rabens, N. W. (1969). How the Game Twister Works (U.S. Patent No. 3,454,279). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/3454279/twister-game

Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.

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Common Questions

Frequently Asked Questions

What does How the Game Twister Works cover?

A 1966 patent for a floor-based game where players use their own bodies as game pieces on a mat with colored circles.

Who owns patent US 3454279?

Milton Bradley Co owns this patent, granted in 1969.

When does this patent expire?

This patent has expired and is now in the public domain — anyone can use the invention freely.

What is patent US 3454279 cited by?

This patent has been cited by 23 later patents that build on its ideas.

What problem does this patent solve?

This patent protected the core mechanics of Twister, one of the most recognizable party games in history. It turned the player into the game board, creating a unique physical interaction that was initially controversial but became a cultural phenomenon.

What does this patent NOT cover?

Does not cover games played on a board with physical figurines or tokens.

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Last reviewed: June 13, 2026 · PatentBrief is not a law firm and this is not legal advice.