How the Game Twister Works
A 1966 patent for a floor-based game where players use their own bodies as game pieces on a mat with colored circles.
Patent Number
US 3454279
Status
Expired
Filing Date
April 14, 1966
Grant Date
July 8, 1969
Expiration
July 8, 1986
Claims
0
Assignee
Milton Bradley Co
Inventors
Charles F Foley, Neil W Rabens
Citations
23 forward · 5 backward
What it covers
The patent describes a game mat featuring a grid of colored circles arranged in rows and columns. A spinner determines which body part—left hand, right hand, left foot, or right foot—a player must place on a specific color. The players themselves act as the game pieces, maneuvering their bodies to occupy the designated spots without falling or touching the mat with other parts of their bodies.
What it doesn't cover
- —Does not cover games played on a board with physical figurines or tokens.
- —Does not cover digital or video game versions of the concept.
- —Does not cover the specific color arrangement or the exact number of circles on the mat.
The clever bit
The innovation was shifting the game piece from an external object to the player's own body, forcing physical coordination and social proximity as the primary mechanics.
Why it matters
This patent protected the core mechanics of Twister, one of the most recognizable party games in history. It turned the player into the game board, creating a unique physical interaction that was initially controversial but became a cultural phenomenon.
Real-world examples
- 1.Twister board game
Generated by PatentBrief · Not legal advice · patentbrief.org
US 3454279 · 2026