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How Devices React to Different Kinds of Presses and Swipes

This patent describes user interfaces that respond in various ways to how you interact with physical controls, like pressing harder or longer, or swiping near them, to perform different actions.

Granted 2026ActiveExpires 2044

Original patent title: “User interfaces responsive to an input directed to an input device”

Plain-English explanation by SahiLast reviewed · October 6, 2026

This patent describes user interfaces that respond in various ways to how you interact with physical controls, like pressing harder or longer, or swiping near them, to perform different actions. Granted in 2026.

Coverage

What does this patent actually cover?

This patent describes user interfaces that integrate various hardware inputs to trigger different actions. For example, a device might perform one operation if you press a button lightly and a different one if you press it with more intensity, even if you don't move your finger. It also covers media capture, where pressing a button for a short time might take a photo, while a longer press records a video. The patent also describes customizing controls by swiping near a physical button, adjusting media playback speed dynamically, and making adjustments both before and after you fully release contact with a hardware control.

The gap

What does this patent NOT cover?

  • Does not cover user interfaces that only respond to simple on/off button presses without varying intensity or duration.
  • Does not cover purely software-based gestures on a touchscreen that are unrelated to physical hardware controls.
  • Does not cover customizing controls by swiping directly on the screen, far from any hardware control.
  • Does not cover systems where adjustments only occur during continuous contact with a hardware control, without considering actions before or after contact ends.

These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.

Key facts

Patent numberUS 12737107
StatusActive
FieldConsumer Electronics
Filed2024
Granted2026
Times cited0
LitigationNone on record
Value · $19K–$61KMinimal

What made this novel

The noveltynoveltyThe requirement that an invention be different from anything publicly known before its priority date.Read more → lies in moving beyond simple binary inputs (on/off) from hardware controls. Instead, it leverages variable physical interactions like press intensity, duration, and proximity to a control to trigger a wider range of distinct operations, making interfaces richer and more flexible.

User interfaces responsive to …(Primary claim)consumer electronicssoftwaretelecommunications

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.

Where you've seen this

Real-world examples

01

Apple's Force Touch or 3D Touch on older iPhones and Apple Watch

02

Camera apps that record video when you long-press the shutter button

03

Gaming controllers with pressure-sensitive triggers

04

Customizable side buttons on smartwatches that react to different press durations

Why it matters

The bigger picture

This technology allows devices to offer more nuanced and efficient ways for users to interact, making them feel more responsive and intuitive. By recognizing variations in how a user touches or presses controls, devices can pack more functionality into fewer physical buttons. This improves the overall user experience and expands the capabilities of compact electronic devices.

Filed

September 20, 2024

Granted

September 15, 2026

Market context

Who's building on this

Companies in this space

Major consumer electronics companies like Apple, Samsung, and Google continue to develop and integrate advanced input methods into their smartphones, smartwatches, and other devices. These companies are constantly refining how users interact with hardware, often incorporating pressure sensitivity, haptic feedback, and gesture recognition around physical controls.

Market impact

This patent's subject matter has contributed to a shift towards more sophisticated and intuitive user interfaces in consumer electronics. It has enabled devices to offer richer interactions without adding more physical buttons, leading to sleeker designs and more versatile functionality. This approach has become a standard expectation in many modern devices, enhancing user experience and device capabilities.

Claim 1 — Plain English

What this patent covers

This patent describes user interfaces that integrate various hardware inputs to trigger different actions. For example, a device might perform one operation if you press a button lightly and a different one if you press it with more intensity, even if you don't move your finger. It also covers media capture, where pressing a button for a short time might take a photo, while a longer press records a video. The patent also describes customizing controls by swiping near a physical button, adjusting media playback speed dynamically, and making adjustments both before and after you fully release contact with a hardware control.

The clever bit

The novelty lies in moving beyond simple binary inputs (on/off) from hardware controls. Instead, it leverages variable physical interactions like press intensity, duration, and proximity to a control to trigger a wider range of distinct operations, making interfaces richer and more flexible.

What it does not cover

  • Does not cover user interfaces that only respond to simple on/off button presses without varying intensity or duration.
  • Does not cover purely software-based gestures on a touchscreen that are unrelated to physical hardware controls.
  • Does not cover customizing controls by swiping directly on the screen, far from any hardware control.
  • Does not cover systems where adjustments only occur during continuous contact with a hardware control, without considering actions before or after contact ends.

Patent timeline

Filing

Application submitted to the patent office

Grant

Patent officially issued

PatentBrief Score

Impact Score

Early stage

Citation count

0/40

No citations yet

Claim breadth

0/20

Narrow claimsclaimsThe numbered statements at the end of a patent that legally define what the inventor owns.Read more →

Recency

20/20

Granted within 5 years

Assignee scale

0/20

Independent or smaller assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →

PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.

Heuristic Value Estimate

What this patent might be worth

Minimal

$19K – $61K

Midpoint $38K · 17.9 yr remaining · industry ×1.6

Adjust inputs →

Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.

Claim text not yet imported for this patent

Claim text not yet imported for this patent.

Concepts involved

ClaimPrior artNon-obviousnessNoveltySpecificationAssigneePatent term

Cite this patent

(2026). How Devices React to Different Kinds of Presses and Swipes (U.S. Patent No. 12,737,107). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/12737107/user-interfaces-responsive-to-an-input-directed-to-an-input-device

Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.

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Common Questions

Frequently Asked Questions

What does How Devices React to Different Kinds of Presses and Swipes cover?

This patent describes user interfaces that respond in various ways to how you interact with physical controls, like pressing harder or longer, or swiping near them, to perform different actions.

When does this patent expire?

This patent is expected to expire on September 15, 2046, when the invention enters the public domain.

What problem does this patent solve?

This technology allows devices to offer more nuanced and efficient ways for users to interact, making them feel more responsive and intuitive. By recognizing variations in how a user touches or presses controls, devices can pack more functionality into fewer physical buttons. This improves the overall user experience and expands the capabilities of compact electronic devices.

What does this patent NOT cover?

Does not cover user interfaces that only respond to simple on/off button presses without varying intensity or duration.

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Last reviewed: October 6, 2026 · PatentBrief is not a law firm and this is not legal advice.