Skip to content
PatentBrief
Get alertsTop ↑

Managing Virtual Objects on Resizable Surfaces in 3D Digital Spaces

This patent describes how a computer system can display and automatically resize digital surfaces that hold virtual items within a three-dimensional digital environment, offering feedback when items are added or removed.

Granted 2026ActiveExpires 2043

Original patent title: “Methods for displaying objects relative to virtual surfaces”

Plain-English explanation by SahiLast reviewed · September 28, 2026

This patent describes how a computer system can display and automatically resize digital surfaces that hold virtual items within a three-dimensional digital environment, offering feedback when items are added or removed. Granted in 2026.

Coverage

What does this patent actually cover?

This patent focuses on methods for displaying and managing virtual content within a three-dimensional digital environment. A computer system first shows a "virtual surface" which acts like a digital container for one or more "virtual objects." For example, this could be a virtual whiteboard in a VR meeting room. The system can automatically adjust the size of these virtual surfaces to fit their contents, such as expanding the whiteboard if more sticky notes (virtual objects) are added. It also provides feedback, like a visual highlight or sound, when virtual objects are placed onto or taken off these surfaces, as mentioned in the abstractabstractA short summary at the front of the patent describing the invention. Not legally binding.Read more →.

The gap

What does this patent NOT cover?

  • Does not cover displaying objects only in a two-dimensional environment without any depth.
  • Does not cover physical surfaces or objects that exist in the real world.
  • Does not cover virtual surfaces that require manual resizing by a user.
  • Does not cover systems that lack feedback mechanisms for adding or removing objects from virtual surfaces.
  • Does not specify particular user interaction methods like gestures or voice commands for object manipulation.

These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.

Key facts

Patent numberUS 12737093
StatusActive
FieldSoftware & Internet
Filed2023
Granted2026
Times cited0
LitigationNone on record
Value · $19K–$61KMinimal

What made this novel

The clever part is the system's ability to automatically resize virtual surfaces to fit their contained objects and provide immediate feedback. This dynamic adaptation helps maintain a tidy and responsive 3D environment, making it easier for users to manage complex virtual layouts without manual adjustments.

Methods for displaying objects…(Primary claim)softwareconsumer electronicsaugmented realityvirtual realitygaming

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.

Where you've seen this

Real-world examples

01

Virtual reality meeting applications (e.g., spatial whiteboards)

02

Augmented reality design tools (e.g., placing virtual models on a digital table)

03

3D modeling software workspaces

04

Gaming environments with interactive virtual displays

Why it matters

The bigger picture

Managing virtual objects in three-dimensional environments is crucial for immersive experiences like virtual and augmented reality. This patent addresses how digital spaces can dynamically adapt to user actions, making interactions with virtual content more intuitive and less cumbersome. It lays groundwork for more natural ways to organize and interact with digital information in future computing platforms.

Filed

September 22, 2023

Granted

September 15, 2026

Market context

Who's building on this

Companies in this space

Companies heavily invested in virtual and augmented reality platforms, such as Meta, Apple, and Microsoft, are continually developing methods for more intuitive interaction with virtual objects and environments. Software companies creating 3D design tools, like Autodesk and Adobe, also build on similar concepts to improve user experience within complex digital workspaces. The original assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more → is unknown, but the technology is relevant to many current industry leaders.

Market impact

This type of technology enhances the usability of virtual and augmented reality applications by making digital environments more responsive and self-organizing. It contributes to a smoother user experience, potentially reducing the learning curve for new 3D interfaces. While not a standalone market creator, it improves the foundational interactions within a rapidly growing segment of consumer electronics and enterprise software, making virtual spaces more practical and engaging.

Claim 1 — Plain English

What this patent covers

This patent focuses on methods for displaying and managing virtual content within a three-dimensional digital environment. A computer system first shows a "virtual surface" which acts like a digital container for one or more "virtual objects." For example, this could be a virtual whiteboard in a VR meeting room. The system can automatically adjust the size of these virtual surfaces to fit their contents, such as expanding the whiteboard if more sticky notes (virtual objects) are added. It also provides feedback, like a visual highlight or sound, when virtual objects are placed onto or taken off these surfaces, as mentioned in the abstract.

The clever bit

The clever part is the system's ability to automatically resize virtual surfaces to fit their contained objects and provide immediate feedback. This dynamic adaptation helps maintain a tidy and responsive 3D environment, making it easier for users to manage complex virtual layouts without manual adjustments.

What it does not cover

  • Does not cover displaying objects only in a two-dimensional environment without any depth.
  • Does not cover physical surfaces or objects that exist in the real world.
  • Does not cover virtual surfaces that require manual resizing by a user.
  • Does not cover systems that lack feedback mechanisms for adding or removing objects from virtual surfaces.
  • Does not specify particular user interaction methods like gestures or voice commands for object manipulation.

Patent timeline

Filing

Application submitted to the patent office

Grant

Patent officially issued

PatentBrief Score

Impact Score

Early stage

Citation count

0/40

No citations yet

Claim breadth

0/20

Narrow claimsclaimsThe numbered statements at the end of a patent that legally define what the inventor owns.Read more →

Recency

20/20

Granted within 5 years

Assignee scale

0/20

Independent or smaller assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →

PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.

Heuristic Value Estimate

What this patent might be worth

Minimal

$19K – $61K

Midpoint $38K · 17.0 yr remaining · industry ×1.6

Adjust inputs →

Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.

Claim text not yet imported for this patent

Claim text not yet imported for this patent.

Concepts involved

ClaimPrior artNon-obviousnessNoveltySpecificationAssigneePatent term

Cite this patent

(2026). Managing Virtual Objects on Resizable Surfaces in 3D Digital Spaces (U.S. Patent No. 12,737,093). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/12737093/methods-for-displaying-objects-relative-to-virtual-surfaces

Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.

Embed

Add this patent to your site

Drop this plain-English patent card into any blog post or article — free, no signup. It always links back to the full breakdown here.

<div data-patentlens-widget data-patent-number="US12737093"></div>
<script src="https://patentbrief.org/embed.js" async></script>

Stay in the loop

Get a weekly digest of new patents.

One email per week. No spam. Unsubscribe anytime.

Keep exploring

Related patents you should know

US 4683195 · 1987

How to Make Billions of Copies of a DNA Segment

This patent describes the Polymerase Chain Reaction (PCR), a method to rapidly create many copies of a specific piece of DNA or RNA, enabling its detection and analysis.

Cetus Corp

US 8697359 · 2014

How to Edit Genes in Human Cells Using an Engineered CRISPR System

This patent describes an engineered CRISPR-Cas9 system for precisely cutting DNA in eukaryotic cells to change how genes work, opening the door for gene editing in complex organisms.

Massachusetts Institute of Technology

US 7657849 · 2010

How the iPhone's Slide-to-Unlock Gesture Works

Apple's 2010 patent describes unlocking a device by dragging a specific graphical image across the touchscreen along a predefined path, a gesture that became iconic with the original iPhone.

Apple Inc

US 4733665 · 1988

How Doctors Implant a Permanent Stent Using a Balloon

This patent describes the method for placing a permanent, expandable wire mesh tube inside a blood vessel or other body tube using a balloon-tipped catheter to widen it and keep it open.

Expandable Grafts Partnership

US 4965188 · 1990

How to Make Many Copies of a DNA Piece with Heat

This patent describes the Polymerase Chain Reaction (PCR) method, a technique to make millions of copies of a specific DNA segment using a heat-resistant enzyme and repeated temperature changes.

Cetus Corp

US 4235871 · 1980

How to Encapsulate Active Materials in Lipid Bubbles Efficiently

This patent describes a method for trapping biologically active substances inside tiny, multi-layered fat bubbles called liposomes, using a specific water-in-oil emulsion and gel-forming process to improve how much material gets captured.

Individual

Semantically similar

You might also find these interesting

SEARCH ALL

More to explore

More in Software & Internet

Browse all Software & Internet

New to patents?

What is a patent?How to read a patentAnatomy of a claimHow strong is this patent?What the citations meanWhat it doesn't coverSoftware PatentsPatent glossary
Explore the landscape:software patents →consumer electronics patents →augmented reality patents →

Common Questions

Frequently Asked Questions

What does Managing Virtual Objects on Resizable Surfaces in 3D Digital Spaces cover?

This patent describes how a computer system can display and automatically resize digital surfaces that hold virtual items within a three-dimensional digital environment, offering feedback when items are added or removed.

When does this patent expire?

This patent is expected to expire on September 15, 2046, when the invention enters the public domain.

What problem does this patent solve?

Managing virtual objects in three-dimensional environments is crucial for immersive experiences like virtual and augmented reality. This patent addresses how digital spaces can dynamically adapt to user actions, making interactions with virtual content more intuitive and less cumbersome. It lays groundwork for more natural ways to organize and interact with digital information in future computing platforms.

What does this patent NOT cover?

Does not cover displaying objects only in a two-dimensional environment without any depth.

Patent monitoring

Get notified when new matching patents are published

Get notified when this company files a new patent. Weekly digest · Confirm via email · Unsubscribe anytime.

Last reviewed: September 28, 2026 · PatentBrief is not a law firm and this is not legal advice.