Managing Virtual Objects on Resizable Surfaces in 3D Digital Spaces
This patent describes how a computer system can display and automatically resize digital surfaces that hold virtual items within a three-dimensional digital environment, offering feedback when items are added or removed.
Patent Number
US 12737093
Status
Active
Filing Date
September 22, 2023
Grant Date
September 15, 2026
Expiration
~September 2043 (estimated)
Claims
0
Assignee
—
Inventors
—
Citations
0 forward · 0 backward
What it covers
This patent focuses on methods for displaying and managing virtual content within a three-dimensional digital environment. A computer system first shows a "virtual surface" which acts like a digital container for one or more "virtual objects." For example, this could be a virtual whiteboard in a VR meeting room. The system can automatically adjust the size of these virtual surfaces to fit their contents, such as expanding the whiteboard if more sticky notes (virtual objects) are added. It also provides feedback, like a visual highlight or sound, when virtual objects are placed onto or taken off these surfaces, as mentioned in the abstract.
What it doesn't cover
- —Does not cover displaying objects only in a two-dimensional environment without any depth.
- —Does not cover physical surfaces or objects that exist in the real world.
- —Does not cover virtual surfaces that require manual resizing by a user.
- —Does not cover systems that lack feedback mechanisms for adding or removing objects from virtual surfaces.
- —Does not specify particular user interaction methods like gestures or voice commands for object manipulation.
The clever bit
The clever part is the system's ability to automatically resize virtual surfaces to fit their contained objects and provide immediate feedback. This dynamic adaptation helps maintain a tidy and responsive 3D environment, making it easier for users to manage complex virtual layouts without manual adjustments.
Why it matters
Managing virtual objects in three-dimensional environments is crucial for immersive experiences like virtual and augmented reality. This patent addresses how digital spaces can dynamically adapt to user actions, making interactions with virtual content more intuitive and less cumbersome. It lays groundwork for more natural ways to organize and interact with digital information in future computing platforms.
Real-world examples
- 1.Virtual reality meeting applications (e.g., spatial whiteboards)
- 2.Augmented reality design tools (e.g., placing virtual models on a digital table)
- 3.3D modeling software workspaces
- 4.Gaming environments with interactive virtual displays
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US 12737093 · 2026