A Tactile Mat to Keep VR Users From Walking Into Walls
A physical floor mat with built-in bumps and sensors that helps people in virtual reality know where they are standing without needing to take off their headset.
Original patent title: “Virtual reality proximity mat with directional locators”
A physical floor mat with built-in bumps and sensors that helps people in virtual reality know where they are standing without needing to take off their headset. Granted to Individual in 2019 with 22 claims.
Key facts
Coverage
What does this patent actually cover?
This patent describes a physical mat designed to provide spatial awareness to someone wearing a VR headset. It uses specific tactile features, such as a center 'home' locator and a forward-facing directional indicator, both of which feature cylindrical voids and sleeves to create a distinct physical sensation under the user's feet. By feeling these bumps, a user can orient themselves in the real world while their eyes are occupied by a virtual environment. The mat can also include embedded sensors that provide vibration, sound, or light feedback to further alert the user if they are moving toward the edge of the mat.
The gap
What does this patent NOT cover?
- Does not cover software-based boundary systems like the 'Chaperone' or 'Guardian' grids projected inside the VR display.
- Does not cover mats that lack the specific cylindrical void and sleeve structure for the center and directional indicators.
- Does not cover motion-tracking systems that use external cameras or infrared sensors to monitor user position.
- Does not cover non-tactile floor markers like tape or painted lines.
These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.
What made this novel
By using a physical 'directional locator' that is distinct from the center point, the mat provides a permanent, non-visual compass that the user can feel through their feet, ensuring they always know which way is 'forward' in their virtual game.
Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.
Where you've seen this
Real-world examples
Anti-fatigue floor mats modified for VR use
Custom-made circular VR play mats
Tactile floor markers for home gaming setups
Why it matters
The bigger picture
VR immersion is often broken when a user accidentally hits furniture or walls, a problem known as 'room-scale' navigation. This invention attempts to solve that by using physical, rather than digital, cues to keep the user centered. It represents a hardware-based approach to safety that works even if the VR software's tracking system fails or is unavailable.
Filed
July 24, 2017
Granted
July 16, 2019
Market context
Who's building on this
Companies in this space
The inventorinventorThe person who actually conceived the invention. Listed on the patent regardless of who owns it.Read more →, Thomas Anthony Price, Jr., holds this patent as an individual. While major VR manufacturers like Meta (Oculus) and HTC focus on software-based boundary systems, various third-party accessory makers produce physical floor mats for VR, though many do not utilize the specific mechanical 'void and sleeve' structure described here.
Market impact
This patent highlights the ongoing challenge of physical safety in home VR environments. While the industry has largely adopted software-based boundary systems, there remains a niche market for physical accessories that provide haptic feedback, suggesting that hardware solutions are still viewed as a secondary layer of protection for immersive gaming.
Claim 1 — Plain English
What this patent covers
This patent describes a physical mat designed to provide spatial awareness to someone wearing a VR headset. It uses specific tactile features, such as a center 'home' locator and a forward-facing directional indicator, both of which feature cylindrical voids and sleeves to create a distinct physical sensation under the user's feet. By feeling these bumps, a user can orient themselves in the real world while their eyes are occupied by a virtual environment. The mat can also include embedded sensors that provide vibration, sound, or light feedback to further alert the user if they are moving toward the edge of the mat.
The clever bit
By using a physical 'directional locator' that is distinct from the center point, the mat provides a permanent, non-visual compass that the user can feel through their feet, ensuring they always know which way is 'forward' in their virtual game.
What it does not cover
- Does not cover software-based boundary systems like the 'Chaperone' or 'Guardian' grids projected inside the VR display.
- Does not cover mats that lack the specific cylindrical void and sleeve structure for the center and directional indicators.
- Does not cover motion-tracking systems that use external cameras or infrared sensors to monitor user position.
- Does not cover non-tactile floor markers like tape or painted lines.
Patent timeline
Application submitted to the patent office
Application published, typically 18 months after filing
Patent officially issued
PatentBrief Score
Impact Score
Early stage
Citation count
0/40
No citations yet
Claim breadth
15/20
Broad claimsclaimsThe numbered statements at the end of a patent that legally define what the inventor owns.Read more →
Recency
10/20
Granted 5–10 years ago
Assignee scale
0/20
Independent or smaller assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →
PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.
Heuristic Value Estimate
What this patent might be worth
$43K – $137K
Midpoint $86K · 11.1 yr remaining · industry ×2.2
Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.
The original legal language
Original claims
22 claims as filed with the patent office.
Concepts involved
Citations
Patent lineage
Cite this patent
JR., T. A. P. (2019). A Tactile Mat to Keep VR Users From Walking Into Walls (U.S. Patent No. 10,350,488). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/10350488/nintendo-switch
Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.
Embed
Add this patent to your site
Drop this plain-English patent card into any blog post or article — free, no signup. It always links back to the full breakdown here.
<div data-patentlens-widget data-patent-number="US10350488"></div> <script src="https://patentbrief.org/embed.js" async></script>
Stay in the loop
Get a weekly digest of new patents.
One email per week. No spam. Unsubscribe anytime.
Keep exploring
Related patents you should know
US 4683195 · 1987
How to Make Billions of Copies of a DNA Segment
This patent describes the Polymerase Chain Reaction (PCR), a method to rapidly create many copies of a specific piece of DNA or RNA, enabling its detection and analysis.
Cetus Corp
US 8697359 · 2014
How to Edit Genes in Human Cells Using an Engineered CRISPR System
This patent describes an engineered CRISPR-Cas9 system for precisely cutting DNA in eukaryotic cells to change how genes work, opening the door for gene editing in complex organisms.
Massachusetts Institute of Technology
US 7657849 · 2010
How the iPhone's Slide-to-Unlock Gesture Works
Apple's 2010 patent describes unlocking a device by dragging a specific graphical image across the touchscreen along a predefined path, a gesture that became iconic with the original iPhone.
Apple Inc
US 4733665 · 1988
How Doctors Implant a Permanent Stent Using a Balloon
This patent describes the method for placing a permanent, expandable wire mesh tube inside a blood vessel or other body tube using a balloon-tipped catheter to widen it and keep it open.
Expandable Grafts Partnership
US 4965188 · 1990
How to Make Many Copies of a DNA Piece with Heat
This patent describes the Polymerase Chain Reaction (PCR) method, a technique to make millions of copies of a specific DNA segment using a heat-resistant enzyme and repeated temperature changes.
Cetus Corp
US 4235871 · 1980
How to Encapsulate Active Materials in Lipid Bubbles Efficiently
This patent describes a method for trapping biologically active substances inside tiny, multi-layered fat bubbles called liposomes, using a specific water-in-oil emulsion and gel-forming process to improve how much material gets captured.
Individual
More to explore
More in Consumer Electronics
US 7657849 · 2010 · Apple Inc
How the iPhone's Slide-to-Unlock Gesture Works
US 7479949 · 2009 · Apple Inc
How Touchscreens Understand Your Finger Swipes and Scrolls
US 4528643 · 1985 · FPDC Inc
How Stores Make Custom Products On-Demand with Remote Approval
US 7469381 · 2008 · Apple Inc
How Touchscreens Show and Snap Back When You Scroll Past an Edge
New to patents?
Common Questions
Frequently Asked Questions
What does A Tactile Mat to Keep VR Users From Walking Into Walls cover?
A physical floor mat with built-in bumps and sensors that helps people in virtual reality know where they are standing without needing to take off their headset.
Who owns patent US 10350488?
Individual owns this patent, granted in 2019.
When does this patent expire?
This patent is expected to expire on July 16, 2039, when the invention enters the public domain.
What problem does this patent solve?
VR immersion is often broken when a user accidentally hits furniture or walls, a problem known as 'room-scale' navigation. This invention attempts to solve that by using physical, rather than digital, cues to keep the user centered. It represents a hardware-based approach to safety that works even if the VR software's tracking system fails or is unavailable.
What does this patent NOT cover?
Does not cover software-based boundary systems like the 'Chaperone' or 'Guardian' grids projected inside the VR display.
Same assignee
More from Individual
Patent monitoring



