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A Tactile Mat to Keep VR Users From Walking Into Walls

A physical floor mat with built-in bumps and sensors that helps people in virtual reality know where they are standing without needing to take off their headset.

Granted 2019ActiveExpires 2037Owned by IndividualInvented by Thomas Anthony Price, JR.

Original patent title: “Virtual reality proximity mat with directional locators

Plain-English explanation by SahiLast reviewed · June 15, 2026

A physical floor mat with built-in bumps and sensors that helps people in virtual reality know where they are standing without needing to take off their headset. Granted to Individual in 2019 with 22 claims.

Key facts

Patent numberUS 10350488
StatusActive
FieldConsumer Electronics
AssigneeIndividual
InventorThomas Anthony Price, JR.
Filed2017
Granted2019
Claims22
Times cited0
LitigationNone on record
Value · $43K$137KMinimal

Coverage

What does this patent actually cover?

This patent describes a physical mat designed to provide spatial awareness to someone wearing a VR headset. It uses specific tactile features, such as a center 'home' locator and a forward-facing directional indicator, both of which feature cylindrical voids and sleeves to create a distinct physical sensation under the user's feet. By feeling these bumps, a user can orient themselves in the real world while their eyes are occupied by a virtual environment. The mat can also include embedded sensors that provide vibration, sound, or light feedback to further alert the user if they are moving toward the edge of the mat.

The gap

What does this patent NOT cover?

  • Does not cover software-based boundary systems like the 'Chaperone' or 'Guardian' grids projected inside the VR display.
  • Does not cover mats that lack the specific cylindrical void and sleeve structure for the center and directional indicators.
  • Does not cover motion-tracking systems that use external cameras or infrared sensors to monitor user position.
  • Does not cover non-tactile floor markers like tape or painted lines.

These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.

What made this novel

By using a physical 'directional locator' that is distinct from the center point, the mat provides a permanent, non-visual compass that the user can feel through their feet, ensuring they always know which way is 'forward' in their virtual game.

Virtual reality proximity mat …(Primary claim)consumer electronicsgamingmechanical

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.

Where you've seen this

Real-world examples

01

Anti-fatigue floor mats modified for VR use

02

Custom-made circular VR play mats

03

Tactile floor markers for home gaming setups

Why it matters

The bigger picture

VR immersion is often broken when a user accidentally hits furniture or walls, a problem known as 'room-scale' navigation. This invention attempts to solve that by using physical, rather than digital, cues to keep the user centered. It represents a hardware-based approach to safety that works even if the VR software's tracking system fails or is unavailable.

Filed

July 24, 2017

Granted

July 16, 2019

Market context

Who's building on this

Companies in this space

The inventorinventorThe person who actually conceived the invention. Listed on the patent regardless of who owns it.Read more →, Thomas Anthony Price, Jr., holds this patent as an individual. While major VR manufacturers like Meta (Oculus) and HTC focus on software-based boundary systems, various third-party accessory makers produce physical floor mats for VR, though many do not utilize the specific mechanical 'void and sleeve' structure described here.

Market impact

This patent highlights the ongoing challenge of physical safety in home VR environments. While the industry has largely adopted software-based boundary systems, there remains a niche market for physical accessories that provide haptic feedback, suggesting that hardware solutions are still viewed as a secondary layer of protection for immersive gaming.

Claim 1 — Plain English

What this patent covers

This patent describes a physical mat designed to provide spatial awareness to someone wearing a VR headset. It uses specific tactile features, such as a center 'home' locator and a forward-facing directional indicator, both of which feature cylindrical voids and sleeves to create a distinct physical sensation under the user's feet. By feeling these bumps, a user can orient themselves in the real world while their eyes are occupied by a virtual environment. The mat can also include embedded sensors that provide vibration, sound, or light feedback to further alert the user if they are moving toward the edge of the mat.

The clever bit

By using a physical 'directional locator' that is distinct from the center point, the mat provides a permanent, non-visual compass that the user can feel through their feet, ensuring they always know which way is 'forward' in their virtual game.

What it does not cover

  • Does not cover software-based boundary systems like the 'Chaperone' or 'Guardian' grids projected inside the VR display.
  • Does not cover mats that lack the specific cylindrical void and sleeve structure for the center and directional indicators.
  • Does not cover motion-tracking systems that use external cameras or infrared sensors to monitor user position.
  • Does not cover non-tactile floor markers like tape or painted lines.

Patent timeline

Filing

Application submitted to the patent office

Publication

Application published, typically 18 months after filing

Grant

Patent officially issued

PatentBrief Score

Impact Score

Early stage

Citation count

0/40

No citations yet

Claim breadth

15/20

Broad claimsclaimsThe numbered statements at the end of a patent that legally define what the inventor owns.Read more →

Recency

10/20

Granted 5–10 years ago

Assignee scale

0/20

Independent or smaller assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →

PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.

Heuristic Value Estimate

What this patent might be worth

Minimal

$43K$137K

Midpoint $86K · 11.1 yr remaining · industry ×2.2

Adjust inputs →

Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.

The original legal language

Original claims

22 claims as filed with the patent office.

Concepts involved

ClaimPrior artNon-obviousnessNoveltySpecificationAssigneePatent term

Citations

Patent lineage

Cites earlier patents

9

earlier patents this invention cites as foundations

View prior art →

Cite this patent

JR., T. A. P. (2019). A Tactile Mat to Keep VR Users From Walking Into Walls (U.S. Patent No. 10,350,488). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/10350488/nintendo-switch

Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.

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Common Questions

Frequently Asked Questions

What does A Tactile Mat to Keep VR Users From Walking Into Walls cover?

A physical floor mat with built-in bumps and sensors that helps people in virtual reality know where they are standing without needing to take off their headset.

Who owns patent US 10350488?

Individual owns this patent, granted in 2019.

When does this patent expire?

This patent is expected to expire on July 16, 2039, when the invention enters the public domain.

What problem does this patent solve?

VR immersion is often broken when a user accidentally hits furniture or walls, a problem known as 'room-scale' navigation. This invention attempts to solve that by using physical, rather than digital, cues to keep the user centered. It represents a hardware-based approach to safety that works even if the VR software's tracking system fails or is unavailable.

What does this patent NOT cover?

Does not cover software-based boundary systems like the 'Chaperone' or 'Guardian' grids projected inside the VR display.

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Last reviewed: June 15, 2026 · PatentBrief is not a law firm and this is not legal advice.