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How Phones Sense Your Finger Hovering Without Touching the Screen

This patent describes a system for electronic devices, like phones, to detect a finger hovering just above the screen, display a specific interactive element below it, and then let you control that element with gestures without ever making contact.

Granted 2010ExpiredExpired 2025Owned by Apple IncInvented by Anthony M. Fadell, Bas Ording, Jeffrey L. Robbin + 4 more

Original patent title: “Proximity detector in handheld device

Plain-English explanation by SahiLast reviewed · June 15, 2026

This patent describes a system for electronic devices, like phones, to detect a finger hovering just above the screen, display a specific interactive element below it, and then let you control that element with gestures without ever making contact. Granted to Apple Inc in 2010 with 47 claims and 860 forward citations.

Key facts

Patent numberUS 7653883
StatusExpired
FieldConsumer Electronics
AssigneeApple Inc
InventorsAnthony M. Fadell, Bas Ording, Jeffrey L. Robbin and 4 others
Filed2005
Granted2010
Claims47
Times cited860
LitigationNone on record
Value · $144K$461KModest

Coverage

What does this patent actually cover?

This patent describes an "I/O platform" (like a phone's screen and sensors) that can detect when a finger is very close to, but not actually touching, its surface (ClaimclaimA numbered sentence at the end of a patent that legally defines what the inventor owns. The most important section.Read more → 1). It figures out the finger's position above the screen. Based on what app is running, the system then picks a specific "graphical user interface element" (like a button or a scroll bar) to show on the screen, directly underneath where the finger is hovering. Importantly, the system chooses this element based on the app's context, not the exact spot (x,y coordinates) where the finger first appeared (Claim 1). Once the element appears, the system can then detect gestures, like a circular motion, performed by the finger hovering above that displayed element. For example, if you hover your finger, a "virtual scroll wheel" might appear, and you could rotate your finger above it to scroll (Claim 5). This detection can happen using light, electrical capacitance, or sound waves (Claim 7).

The gap

What does this patent NOT cover?

  • It does not cover interactions where your finger directly touches the screen to provide input.
  • It does not cover selecting a graphical element based on the precise X and Y coordinates of your finger's initial hover position over the application.
  • It does not cover proximity detection systems that do not also determine the position of the hovering object.
  • It does not cover gestures performed before a specific graphical user interface element is displayed below the hovering finger.

These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.

What made this novel

The truly clever part is detecting a non-contacting finger, then dynamically deciding *which* interactive element to show based on the active application, displaying that element *under* the hovering finger, and then allowing a gesture to control it, all without physical touch. This allows for contextual interaction before a user even makes contact.

Proximity detector in handheld…(Primary claim)consumer electronicssoftwaretelecommunications

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.

Where you've seen this

Real-world examples

01

Original iPhone proximity sensor turning off the screen during calls

02

Many modern smartphone lock screens that react to a hand waving over them (though often for simple wake-up, not complex gestures)

03

Some smart displays or smart speakers that detect a hand approaching to reveal controls

Why it matters

The bigger picture

This patent was filed by Apple in 2005, before the original iPhone was released. It describes fundamental technology for how early smartphones could sense objects without direct touch, which was crucial for features like turning off the screen when you hold the phone to your ear during a call. It also laid groundwork for more advanced hover interactions, exploring how users could interact with a device's interface in a new way.

Filed

September 30, 2005

Granted

January 26, 2010

Market context

Who's building on this

Companies in this space

Apple continues to integrate advanced sensing technologies into its devices, including proximity sensors for various functions. Other major smartphone manufacturers like Samsung, Google, and Xiaomi also utilize proximity sensing in their products, often for basic functions like screen management during calls or gesture recognition for specific tasks.

Market impact

This patent contributed to the foundational technology for early smartphones, particularly in improving usability by preventing accidental touches. It helped define how devices could intelligently react to a user's presence without requiring direct physical contact, influencing the design of user interfaces and hardware components across the mobile industry. While advanced hover gestures didn't become universally dominant, the underlying proximity sensing became a standard feature.

Claim 1 — Plain English

What this patent covers

This patent describes an "I/O platform" (like a phone's screen and sensors) that can detect when a finger is very close to, but not actually touching, its surface (Claim 1). It figures out the finger's position above the screen. Based on what app is running, the system then picks a specific "graphical user interface element" (like a button or a scroll bar) to show on the screen, directly underneath where the finger is hovering. Importantly, the system chooses this element based on the app's context, not the exact spot (x,y coordinates) where the finger first appeared (Claim 1). Once the element appears, the system can then detect gestures, like a circular motion, performed by the finger hovering above that displayed element. For example, if you hover your finger, a "virtual scroll wheel" might appear, and you could rotate your finger above it to scroll (Claim 5). This detection can happen using light, electrical capacitance, or sound waves (Claim 7).

The clever bit

The truly clever part is detecting a non-contacting finger, then dynamically deciding *which* interactive element to show based on the active application, displaying that element *under* the hovering finger, and then allowing a gesture to control it, all without physical touch. This allows for contextual interaction before a user even makes contact.

What it does not cover

  • It does not cover interactions where your finger directly touches the screen to provide input.
  • It does not cover selecting a graphical element based on the precise X and Y coordinates of your finger's initial hover position over the application.
  • It does not cover proximity detection systems that do not also determine the position of the hovering object.
  • It does not cover gestures performed before a specific graphical user interface element is displayed below the hovering finger.

Patent timeline

Filing

Application submitted to the patent office

Publication

Application published, typically 18 months after filing

Grant

Patent officially issued

PatentBrief Score

Impact Score

High impact

Citation count

40/40

Highly cited

Claim breadth

20/20

Very broad protection

Recency

5/20

Granted 10–20 years ago

Assignee scale

20/20

Major company or institution

PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.

Heuristic Value Estimate

What this patent might be worth

Modest

$144K$461K

Midpoint $288K · expired or expiring · industry ×1.6

Adjust inputs →

Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.

The original legal language

Original claims

47 claims as filed with the patent office.

Concepts involved

ClaimPrior artNon-obviousnessNoveltySpecificationAssigneePatent term

Citations

Patent lineage

Cites earlier patents

379

earlier patents this invention cites as foundations

View prior art →

Cited by later patents

860

later patents that build on this invention

View patents →

Cite this patent

Fadell, A. M., Ording, B., Robbin, J. L., Kennedy, P. J., Hotelling, S. P., Ive, J. P., & Kerr, D. R. (2010). How Phones Sense Your Finger Hovering Without Touching the Screen (U.S. Patent No. 7,653,883). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/7653883/multi-touch-trackpad-gestures

Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.

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Common Questions

Frequently Asked Questions

What does How Phones Sense Your Finger Hovering Without Touching the Screen cover?

This patent describes a system for electronic devices, like phones, to detect a finger hovering just above the screen, display a specific interactive element below it, and then let you control that element with gestures without ever making contact.

Who owns patent US 7653883?

Apple Inc owns this patent, granted in 2010.

When does this patent expire?

This patent is expected to expire on January 26, 2030, when the invention enters the public domain.

What is patent US 7653883 cited by?

This patent has been cited by 860 later patents that build on its ideas.

What problem does this patent solve?

This patent was filed by Apple in 2005, before the original iPhone was released. It describes fundamental technology for how early smartphones could sense objects without direct touch, which was crucial for features like turning off the screen when you hold the phone to your ear during a call. It also laid groundwork for more advanced hover interactions, exploring how users could interact with a device's interface in a new way.

What does this patent NOT cover?

It does not cover interactions where your finger directly touches the screen to provide input.

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Last reviewed: June 15, 2026 · PatentBrief is not a law firm and this is not legal advice.