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How Computers Learn to Track Your Eyes Better

This patent describes a method for eye-tracking systems to get more accurate by first asking you to look at specific points, and then secretly improving its accuracy as you use the computer normally.

Granted 2017ActiveExpires 2034Owned by Microsoft Technology LicensingInvented by Abigail Jane Sellen, Kenneth Robert Woodberry, Arridhana Ciptadi + 2 more

Original patent title: “Gaze calibration

Plain-English explanation by SahiLast reviewed · August 19, 2026

This patent describes a method for eye-tracking systems to get more accurate by first asking you to look at specific points, and then secretly improving its accuracy as you use the computer normally. Granted to Microsoft Technology Licensing in 2017 with 18 claims and 2 forward citations, and it is expected to expire in 2034.

Coverage

What does this patent actually cover?

The patent describes a way for computers to precisely track a user's eye movements, called gaze tracking. It uses a two-step process. First, an "explicit calibration phase" (ClaimclaimA numbered sentence at the end of a patent that legally defines what the inventor owns. The most important section.Read more → 1) shows several "calibration markers" (like dots) on the screen. The user clicks or taps these markers, and the system records both where the user clicked and where their eyes were looking at that exact moment. This initial data helps the system learn how the user's eye movements relate to screen positions. Second, an "implicit calibration phase" (Claim 1) continuously refines this accuracy without interrupting the user. While the user interacts with the computer, like clicking on a button, the system checks if the actual click location is close to where the user's eyes were looking. If it is, this data helps "recalibrate the stream of gaze measurements" (Claim 1) and is stored in a "recalibration buffer" (Claim 1). If the click is far from the gaze, it might indicate an error, populating an "error buffer" (Claim 4) which can trigger a new explicit calibration (Claim 5). For example, if you're playing a game using eye-tracking, the system might initially ask you to click a few targets, then silently improve its tracking as you click on game elements.

The gap

What does this patent NOT cover?

  • Does not cover gaze tracking systems that only use an initial setup without any continuous, background recalibration.
  • Does not cover calibration methods that rely solely on passive observation of eye movements without requiring manual user input events (like clicks or touches).
  • Does not cover systems where the implicit recalibration phase disturbs the user's ongoing interaction with the computing device.
  • Does not cover calibration where the system cannot associate a manual user input event with a specific location on the display.
  • Does not cover systems that only use an "error buffer" to trigger recalibration without also having a "recalibration buffer" for continuous refinement.

These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.

Key facts

Patent numberUS 9727135
StatusActive
FieldConsumer Electronics
AssigneeMicrosoft Technology Licensing
InventorsAbigail Jane Sellen, Kenneth Robert Woodberry, Arridhana Ciptadi and 2 others
Filed2014
Granted2017
Expires2034
Claims18
Times cited2
LitigationNone on record
Value · $62K$200KModest

What made this novel

The noveltynoveltyThe requirement that an invention be different from anything publicly known before its priority date.Read more → lies in combining an initial, focused calibration with a continuous, "stealthy" recalibration that leverages normal user interactions. By using manual input events (like clicks) during regular use, the system can subtly correct its understanding of where the user is looking, making the eye-tracker more accurate and less intrusive over time.

The Patent Drawing

Representative patent drawing for Gaze calibration (US 9727135)
Representative figure · US 9727135All figures on Google Patents →
Gaze calibration(Primary claim)consumer electronicssoftwaretelecommunicationsai mlgaming

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.

Where you've seen this

Real-world examples

01

Tobii eye trackers for PC gaming

02

Eye-tracking features in Microsoft Windows (e.g., Eye Control)

03

Accessibility tools for users with motor impairments

04

Virtual reality headsets with integrated eye tracking

05

Research systems for user experience studies

Why it matters

The bigger picture

Accurate gaze tracking is crucial for accessibility, gaming, and interacting with augmented or virtual reality. This patent helps make eye-tracking technology more practical by improving its reliability over time without constantly bothering the user. Better calibration means smoother, more natural control for users who rely on eye movements, or for applications where precise gaze input is critical.

Filed

April 30, 2014

Granted

August 8, 2017

Market context

Who's building on this

Companies in this space

Microsoft, the assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →, continues to develop accessibility features and integrate eye-tracking into its operating systems and devices. Companies like Tobii AB are leaders in eye-tracking hardware and software, often incorporating sophisticated calibration techniques. Other firms developing VR/AR headsets, such as Meta and Apple, are also investing in integrated eye-tracking solutions that require robust calibration.

Market impact

This patent contributed to the development of more reliable and user-friendly gaze-tracking systems. By enabling continuous, non-disruptive recalibration, it helped make eye-tracking a more viable input method for a wider range of applications, from assistive technologies to immersive gaming, reducing the frustration of frequent manual recalibrations and improving overall user experience.

Claim 1 — Plain English

What this patent covers

The patent describes a way for computers to precisely track a user's eye movements, called gaze tracking. It uses a two-step process. First, an "explicit calibration phase" (Claim 1) shows several "calibration markers" (like dots) on the screen. The user clicks or taps these markers, and the system records both where the user clicked and where their eyes were looking at that exact moment. This initial data helps the system learn how the user's eye movements relate to screen positions. Second, an "implicit calibration phase" (Claim 1) continuously refines this accuracy without interrupting the user. While the user interacts with the computer, like clicking on a button, the system checks if the actual click location is close to where the user's eyes were looking. If it is, this data helps "recalibrate the stream of gaze measurements" (Claim 1) and is stored in a "recalibration buffer" (Claim 1). If the click is far from the gaze, it might indicate an error, populating an "error buffer" (Claim 4) which can trigger a new explicit calibration (Claim 5). For example, if you're playing a game using eye-tracking, the system might initially ask you to click a few targets, then silently improve its tracking as you click on game elements.

The clever bit

The novelty lies in combining an initial, focused calibration with a continuous, "stealthy" recalibration that leverages normal user interactions. By using manual input events (like clicks) during regular use, the system can subtly correct its understanding of where the user is looking, making the eye-tracker more accurate and less intrusive over time.

What it does not cover

  • Does not cover gaze tracking systems that only use an initial setup without any continuous, background recalibration.
  • Does not cover calibration methods that rely solely on passive observation of eye movements without requiring manual user input events (like clicks or touches).
  • Does not cover systems where the implicit recalibration phase disturbs the user's ongoing interaction with the computing device.
  • Does not cover calibration where the system cannot associate a manual user input event with a specific location on the display.
  • Does not cover systems that only use an "error buffer" to trigger recalibration without also having a "recalibration buffer" for continuous refinement.

Patent timeline

Filing

Application submitted to the patent office

Publication

Application published, typically 18 months after filing

Grant

Patent officially issued

Expiration

Patent enters public domain

PatentBrief Score

Impact Score

Moderate

Citation count

10/40

Early citations

Claim breadth

12/20

Broad claimsclaimsThe numbered statements at the end of a patent that legally define what the inventor owns.Read more →

Recency

10/20

Granted 5–10 years ago

Assignee scale

20/20

Major company or institution

PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.

Heuristic Value Estimate

What this patent might be worth

Modest

$62K$200K

Midpoint $125K · 7.7 yr remaining · industry ×1.6

Adjust inputs →

Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.

Claim text not yet imported for this patent

The original legal language

Original claims

18 claims as filed with the patent office.

Concepts involved

ClaimPrior artNon-obviousnessNoveltySpecificationAssigneePatent term

Citations

Patent lineage

Cites earlier patents

9

earlier patents this invention cites as foundations

View prior art →

Cited by later patents

2

later patents that build on this invention

View patents →

Cite this patent

Sellen, A. J., Woodberry, K. R., Ciptadi, A., Emfield, A. G., & Blake, A. (2017). How Computers Learn to Track Your Eyes Better (U.S. Patent No. 9,727,135). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/9727135/gaze-calibration

Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.

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Common Questions

Frequently Asked Questions

What does How Computers Learn to Track Your Eyes Better cover?

This patent describes a method for eye-tracking systems to get more accurate by first asking you to look at specific points, and then secretly improving its accuracy as you use the computer normally.

Who owns patent US 9727135?

Microsoft Technology Licensing owns this patent, granted in 2017.

When does this patent expire?

This patent is expected to expire on April 30, 2034, when the invention enters the public domain.

What is patent US 9727135 cited by?

This patent has been cited by 2 later patents that build on its ideas.

What problem does this patent solve?

Accurate gaze tracking is crucial for accessibility, gaming, and interacting with augmented or virtual reality. This patent helps make eye-tracking technology more practical by improving its reliability over time without constantly bothering the user. Better calibration means smoother, more natural control for users who rely on eye movements, or for applications where precise gaze input is critical.

What does this patent NOT cover?

Does not cover gaze tracking systems that only use an initial setup without any continuous, background recalibration.

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Last reviewed: August 19, 2026 · PatentBrief is not a law firm and this is not legal advice.