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Creating Your Own Image in Virtual and Augmented Reality

This patent describes how an artificial reality system can show a user their own image, called a self-representation, within a virtual world by using machine learning to identify and display parts of their live image.

Granted 2026ActiveExpires 2043

Original patent title: “Providing a secured self-representation by writing to a portion if a frame buffer after other applications have written to the frame buffer, where the other applications cannot access the secured-self representation or the images received by a secure application”

Plain-English explanation by SahiLast reviewed · September 28, 2026

This patent describes how an artificial reality system can show a user their own image, called a self-representation, within a virtual world by using machine learning to identify and display parts of their live image. Granted in 2026.

Coverage

What does this patent actually cover?

Based on the abstractabstractA short summary at the front of the patent describing the invention. Not legally binding.Read more →, this patent describes a system that creates a digital version of a user, called a self-representation, for artificial reality environments. It works by taking an image of the user and then using a special computer program, a machine learning model, to find the 'self portion' of that image. This model has been taught to recognize parts of images that show a user from their own perspective. Once identified, this self-representation is placed into the artificial reality world, adjusted to match the user's viewpoint. The system also tracks the user's movements and updates their digital self-representation to move along with them, making it more realistic. For example, if a user is in a virtual meeting, this system could display a live, moving image of their face as their avatar.

The gap

What does this patent NOT cover?

  • Does not cover creating a self-representation purely from a 3D model generated without an initial image of the user.
  • Does not cover self-representations that are not based on classifying a 'self portion' from an image using a machine learning model.
  • Does not cover systems where the self-representation is static and does not adjust to the user's real-time movements.
  • Does not cover displaying generic avatars or pre-made character models that do not originate from the user's live image.
  • Does not cover methods of self-representation that do not involve positioning the representation relative to the user's perspective in the artificial reality environment.

These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.

Key facts

Patent numberUS 12737996
StatusActive
FieldConsumer Electronics
Filed2023
Granted2026
Times cited0
LitigationNone on record
Value · $19K–$61KMinimal

What made this novel

The clever part is using a machine learning model specifically trained to classify a 'self portion' from an image based on a 'self-perspective'. This allows the system to intelligently extract and display the relevant part of the user's image, rather than simply showing a raw video feed, and then dynamically adjust it within the artificial reality environment.

Providing a secured self-repre…(Primary claim)consumer electronicssoftwareai mltelecommunicationsgaming

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.

Where you've seen this

Real-world examples

01

Meta Quest avatars with camera passthrough

02

Microsoft Mesh for collaborative virtual spaces

03

Apple Vision Pro persona generation

04

Zoom or Google Meet virtual backgrounds that integrate the user's image

05

Any future augmented or virtual reality system requiring realistic user avatars

Why it matters

The bigger picture

Accurate and dynamic self-representations are crucial for making artificial reality experiences feel real and immersive. This technology could enhance social interactions in virtual spaces, allowing users to see a more authentic version of themselves. It improves the sense of presence and connection in applications ranging from virtual meetings to collaborative design environments. The ability to dynamically update the representation with user movement makes interactions more natural.

Filed

October 30, 2023

Granted

September 15, 2026

Market context

Who's building on this

Companies in this space

Major technology companies like Meta, Apple, and Microsoft are actively developing and integrating similar capabilities into their artificial reality platforms. Startups focused on virtual collaboration and social VR experiences are also building on the concept of realistic and dynamic user representation. These companies are continually refining how users appear and interact within virtual and augmented spaces.

Market impact

This technology contributes to the ongoing development of more immersive and personalized artificial reality experiences. It enables more natural social interactions in virtual environments, potentially increasing user engagement and adoption of AR/VR platforms. By providing a more authentic self-representation, it could reduce the 'uncanny valley' effect often associated with digital avatars, making virtual interactions feel more human and less artificial, thereby expanding the market for professional and social AR/VR applications.

Claim 1 — Plain English

What this patent covers

Based on the abstract, this patent describes a system that creates a digital version of a user, called a self-representation, for artificial reality environments. It works by taking an image of the user and then using a special computer program, a machine learning model, to find the 'self portion' of that image. This model has been taught to recognize parts of images that show a user from their own perspective. Once identified, this self-representation is placed into the artificial reality world, adjusted to match the user's viewpoint. The system also tracks the user's movements and updates their digital self-representation to move along with them, making it more realistic. For example, if a user is in a virtual meeting, this system could display a live, moving image of their face as their avatar.

The clever bit

The clever part is using a machine learning model specifically trained to classify a 'self portion' from an image based on a 'self-perspective'. This allows the system to intelligently extract and display the relevant part of the user's image, rather than simply showing a raw video feed, and then dynamically adjust it within the artificial reality environment.

What it does not cover

  • Does not cover creating a self-representation purely from a 3D model generated without an initial image of the user.
  • Does not cover self-representations that are not based on classifying a 'self portion' from an image using a machine learning model.
  • Does not cover systems where the self-representation is static and does not adjust to the user's real-time movements.
  • Does not cover displaying generic avatars or pre-made character models that do not originate from the user's live image.
  • Does not cover methods of self-representation that do not involve positioning the representation relative to the user's perspective in the artificial reality environment.

Patent timeline

Filing

Application submitted to the patent office

Grant

Patent officially issued

PatentBrief Score

Impact Score

Early stage

Citation count

0/40

No citations yet

Claim breadth

0/20

Narrow claimsclaimsThe numbered statements at the end of a patent that legally define what the inventor owns.Read more →

Recency

20/20

Granted within 5 years

Assignee scale

0/20

Independent or smaller assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →

PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.

Heuristic Value Estimate

What this patent might be worth

Minimal

$19K – $61K

Midpoint $38K · 17.1 yr remaining · industry ×1.6

Adjust inputs →

Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.

Claim text not yet imported for this patent

Claim text not yet imported for this patent.

Concepts involved

ClaimPrior artNon-obviousnessNoveltySpecificationAssigneePatent term

Cite this patent

(2026). Creating Your Own Image in Virtual and Augmented Reality (U.S. Patent No. 12,737,996). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/12737996/providing-a-secured-self-representation-by-writing-to-a-portion-if-a-frame

Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.

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Common Questions

Frequently Asked Questions

What does Creating Your Own Image in Virtual and Augmented Reality cover?

This patent describes how an artificial reality system can show a user their own image, called a self-representation, within a virtual world by using machine learning to identify and display parts of their live image.

When does this patent expire?

This patent is expected to expire on September 15, 2046, when the invention enters the public domain.

What problem does this patent solve?

Accurate and dynamic self-representations are crucial for making artificial reality experiences feel real and immersive. This technology could enhance social interactions in virtual spaces, allowing users to see a more authentic version of themselves. It improves the sense of presence and connection in applications ranging from virtual meetings to collaborative design environments. The ability to dynamically update the representation with user movement makes interactions more natural.

What does this patent NOT cover?

Does not cover creating a self-representation purely from a 3D model generated without an initial image of the user.

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Last reviewed: September 28, 2026 · PatentBrief is not a law firm and this is not legal advice.