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How to Build 3D Models Using Pictures from Different Angles

This patent describes a system that creates a three-dimensional digital object by combining multiple flat images taken from different viewpoints, then lets a user fine-tune how those images wrap around the object.

Granted 2026ActiveExpires 2043

Original patent title: “3D model generation using multiple textures”

Plain-English explanation by SahiLast reviewed · September 29, 2026

This patent describes a system that creates a three-dimensional digital object by combining multiple flat images taken from different viewpoints, then lets a user fine-tune how those images wrap around the object. Granted in 2026.

Coverage

What does this patent actually cover?

The system first takes several "textures" (pictures) of an object, each showing a different side or view. It then automatically creates a rough 3D shape of the object and tries to stick these pictures onto the right parts of that shape, which is called an "initial alignment" (AbstractabstractA short summary at the front of the patent describing the invention. Not legally binding.Read more →). A user can then give "input" to adjust how these pictures are placed and stretched on the 3D model (Abstract). Finally, all these separate pictures are blended into one single, complete picture that covers the entire 3D model, defining how it looks from all angles. This finished 3D model, along with its combined picture, is then saved. For example, if you wanted to create a 3D model of a toy car, you would take pictures of its front, back, sides, and top. The system would then build a car shape and let you adjust how those photos fit onto the digital car.

The gap

What does this patent NOT cover?

  • Generating 3D models solely from a single photograph or texture.
  • Creating 3D models without needing multiple textures from different views of the object.
  • Systems that generate 3D models without any user input to refine texture placement or alignment.
  • Methods that create 3D models using only depth data, LiDAR scans, or other non-texture-based inputs.
  • Generating 3D models where the multiple textures are not combined into a single, unified texture.

These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.

Key facts

Patent numberUS 12737973
StatusActive
FieldConsumer Electronics
Filed2023
Granted2026
Times cited0
LitigationNone on record
Value · $19K–$61KMinimal

What made this novel

The core idea is taking multiple flat images, each from a different view, and intelligently combining them into a single, seamless texture that accurately covers a 3D model, allowing for user-guided refinement to ensure visual quality.

3D model generation using mult…(Primary claim)consumer electronicssoftwaretelecommunicationsgamingai ml

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.

Where you've seen this

Real-world examples

01

Creating assets for video games

02

Building virtual objects for augmented reality apps

03

Generating digital twins of real-world items

04

Producing visual effects for movies

05

3D scanning services for e-commerce

Why it matters

The bigger picture

Creating realistic 3D models is crucial for many digital experiences, especially in extended reality (XR) like virtual and augmented reality. This method helps streamline the process of making digital objects look accurate and detailed by efficiently using multiple visual inputs. This is important for industries building virtual worlds, training simulations, or digital product prototypes.

Filed

December 4, 2023

Granted

September 15, 2026

Market context

Who's building on this

Companies in this space

Companies like Epic Games (Unreal Engine), Unity Technologies, Adobe (Substance 3D), and Meta Platforms (Quest) are continuously developing tools and platforms for 3D asset creation and XR experiences. Startups focusing on photogrammetry and 3D scanning also operate in this space.

Market impact

This type of technology enables faster and more accurate creation of digital content, reducing the manual effort involved in 3D modeling. It contributes to the growth of the XR industry by making it easier to populate virtual environments with realistic objects. It also supports the development of digital twins and high-fidelity assets for various simulations and visualizations.

Claim 1 — Plain English

What this patent covers

The system first takes several "textures" (pictures) of an object, each showing a different side or view. It then automatically creates a rough 3D shape of the object and tries to stick these pictures onto the right parts of that shape, which is called an "initial alignment" (Abstract). A user can then give "input" to adjust how these pictures are placed and stretched on the 3D model (Abstract). Finally, all these separate pictures are blended into one single, complete picture that covers the entire 3D model, defining how it looks from all angles. This finished 3D model, along with its combined picture, is then saved. For example, if you wanted to create a 3D model of a toy car, you would take pictures of its front, back, sides, and top. The system would then build a car shape and let you adjust how those photos fit onto the digital car.

The clever bit

The core idea is taking multiple flat images, each from a different view, and intelligently combining them into a single, seamless texture that accurately covers a 3D model, allowing for user-guided refinement to ensure visual quality.

What it does not cover

  • Generating 3D models solely from a single photograph or texture.
  • Creating 3D models without needing multiple textures from different views of the object.
  • Systems that generate 3D models without any user input to refine texture placement or alignment.
  • Methods that create 3D models using only depth data, LiDAR scans, or other non-texture-based inputs.
  • Generating 3D models where the multiple textures are not combined into a single, unified texture.

Patent timeline

Filing

Application submitted to the patent office

Grant

Patent officially issued

PatentBrief Score

Impact Score

Early stage

Citation count

0/40

No citations yet

Claim breadth

0/20

Narrow claimsclaimsThe numbered statements at the end of a patent that legally define what the inventor owns.Read more →

Recency

20/20

Granted within 5 years

Assignee scale

0/20

Independent or smaller assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →

PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.

Heuristic Value Estimate

What this patent might be worth

Minimal

$19K – $61K

Midpoint $38K · 17.2 yr remaining · industry ×1.6

Adjust inputs →

Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.

Claim text not yet imported for this patent

Claim text not yet imported for this patent.

Concepts involved

ClaimPrior artNon-obviousnessNoveltySpecificationAssigneePatent term

Cite this patent

(2026). How to Build 3D Models Using Pictures from Different Angles (U.S. Patent No. 12,737,973). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/12737973/3d-model-generation-using-multiple-textures

Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.

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Common Questions

Frequently Asked Questions

What does How to Build 3D Models Using Pictures from Different Angles cover?

This patent describes a system that creates a three-dimensional digital object by combining multiple flat images taken from different viewpoints, then lets a user fine-tune how those images wrap around the object.

When does this patent expire?

This patent is expected to expire on September 15, 2046, when the invention enters the public domain.

What problem does this patent solve?

Creating realistic 3D models is crucial for many digital experiences, especially in extended reality (XR) like virtual and augmented reality. This method helps streamline the process of making digital objects look accurate and detailed by efficiently using multiple visual inputs. This is important for industries building virtual worlds, training simulations, or digital product prototypes.

What does this patent NOT cover?

Generating 3D models solely from a single photograph or texture.

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Last reviewed: September 29, 2026 · PatentBrief is not a law firm and this is not legal advice.