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How Snap's AR Tech Measures Distance for Virtual Button Presses

A method for mobile devices to calculate exactly when a user's finger or controller touches a virtual object in augmented reality by measuring precise distances from the camera.

Granted 2024ActiveExpires 2041Owned by Snap IncInvented by Benjamin Lucas

Original patent title: “Distance determination for mixed reality interaction

Plain-English explanation by SahiLast reviewed · June 15, 2026

A method for mobile devices to calculate exactly when a user's finger or controller touches a virtual object in augmented reality by measuring precise distances from the camera. Granted to Snap Inc in 2024 with 22 claims and 2 forward citations.

Key facts

Patent numberUS 12008152
StatusActive
FieldConsumer Electronics
AssigneeSnap Inc
InventorBenjamin Lucas
Filed2021
Granted2024
Claims22
Times cited2
LitigationNone on record
Value · $94K$300KModest

Coverage

What does this patent actually cover?

This patent describes a mathematical system for mobile devices to determine the depth and position of physical surfaces in the real world. It uses a specific formula involving two camera lenses to calculate the distance to a point on a surface. Once the device knows where that surface is, it renders a virtual button or control there. The system tracks the user's finger or controller and triggers an action when the user's movement crosses a specific distance threshold from that virtual object. It also includes a dynamic adjustment feature where the threshold for 'touching' the button gets tighter as the interaction continues, allowing for more precise control.

The gap

What does this patent NOT cover?

  • Does not cover interaction methods that rely solely on 2D screen coordinates without depth calculation.
  • Does not cover systems that do not use a dual-camera (stereo) setup for distance calculation.
  • Does not cover non-visual methods of interaction like voice commands or haptic-only inputs.
  • Does not cover general object recognition that does not involve triggering a virtual control.

These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.

What made this novel

The system dynamically shrinks the activation threshold (the 'hitbox') based on the user's previous interactions, effectively 'locking' the user onto the virtual control once they have successfully engaged with it.

Distance determination for mix…(Primary claim)consumer electronicssoftwareai ml

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.

Where you've seen this

Real-world examples

01

Snapchat AR Lenses with interactive buttons

02

Mobile augmented reality shopping apps

03

Virtual control panels in AR environments

Why it matters

The bigger picture

As augmented reality moves from simple filters to interactive tools, the 'tap' is the most critical interface challenge. This patent addresses the 'ghost touch' problem where users struggle to know if they are actually interacting with a virtual object. It provides a technical framework for making virtual buttons feel responsive on mobile hardware.

Filed

December 29, 2021

Granted

June 11, 2024

Market context

Who's building on this

Companies in this space

Snap Inc. is the primary assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more → and continues to integrate this into their Lens Studio platform. Other major players in mobile AR, such as Meta and Apple, are actively researching similar depth-based interaction models for their respective AR glasses and mobile platforms.

Market impact

This patent helps standardize how AR interfaces handle depth, which is essential for moving beyond passive filters to functional AR applications. By defining a mathematical approach to 'touching' digital objects, it provides a foundation for developers to build more reliable and intuitive UI/UX in mobile AR.

Claim 1 — Plain English

What this patent covers

This patent describes a mathematical system for mobile devices to determine the depth and position of physical surfaces in the real world. It uses a specific formula involving two camera lenses to calculate the distance to a point on a surface. Once the device knows where that surface is, it renders a virtual button or control there. The system tracks the user's finger or controller and triggers an action when the user's movement crosses a specific distance threshold from that virtual object. It also includes a dynamic adjustment feature where the threshold for 'touching' the button gets tighter as the interaction continues, allowing for more precise control.

The clever bit

The system dynamically shrinks the activation threshold (the 'hitbox') based on the user's previous interactions, effectively 'locking' the user onto the virtual control once they have successfully engaged with it.

What it does not cover

  • Does not cover interaction methods that rely solely on 2D screen coordinates without depth calculation.
  • Does not cover systems that do not use a dual-camera (stereo) setup for distance calculation.
  • Does not cover non-visual methods of interaction like voice commands or haptic-only inputs.
  • Does not cover general object recognition that does not involve triggering a virtual control.

Patent timeline

Filing

Application submitted to the patent office

Publication

Application published, typically 18 months after filing

Grant

Patent officially issued

PatentBrief Score

Impact Score

Moderate

Citation count

10/40

Early citations

Claim breadth

15/20

Broad claimsclaimsThe numbered statements at the end of a patent that legally define what the inventor owns.Read more →

Recency

20/20

Granted within 5 years

Assignee scale

0/20

Independent or smaller assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →

PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.

Heuristic Value Estimate

What this patent might be worth

Modest

$94K$300K

Midpoint $187K · 15.5 yr remaining · industry ×1.6

Adjust inputs →

Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.

The original legal language

Original claims

22 claims as filed with the patent office.

Concepts involved

ClaimPrior artNon-obviousnessNoveltySpecificationAssigneePatent term

Citations

Patent lineage

Cites earlier patents

89

earlier patents this invention cites as foundations

View prior art →

Cited by later patents

2

later patents that build on this invention

View patents →

Cite this patent

Lucas, B. (2024). How Snap's AR Tech Measures Distance for Virtual Button Presses (U.S. Patent No. 12,008,152). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/12008152/vision-pro-persona

Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.

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Common Questions

Frequently Asked Questions

What does How Snap's AR Tech Measures Distance for Virtual Button Presses cover?

A method for mobile devices to calculate exactly when a user's finger or controller touches a virtual object in augmented reality by measuring precise distances from the camera.

Who owns patent US 12008152?

Snap Inc owns this patent, granted in 2024.

When does this patent expire?

This patent is expected to expire on June 11, 2044, when the invention enters the public domain.

What is patent US 12008152 cited by?

This patent has been cited by 2 later patents that build on its ideas.

What problem does this patent solve?

As augmented reality moves from simple filters to interactive tools, the 'tap' is the most critical interface challenge. This patent addresses the 'ghost touch' problem where users struggle to know if they are actually interacting with a virtual object. It provides a technical framework for making virtual buttons feel responsive on mobile hardware.

What does this patent NOT cover?

Does not cover interaction methods that rely solely on 2D screen coordinates without depth calculation.

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Last reviewed: June 15, 2026 · PatentBrief is not a law firm and this is not legal advice.