How Snap's AR Tech Measures Distance for Virtual Button Presses
A method for mobile devices to calculate exactly when a user's finger or controller touches a virtual object in augmented reality by measuring precise distances from the camera.
Original patent title: “Distance determination for mixed reality interaction”
A method for mobile devices to calculate exactly when a user's finger or controller touches a virtual object in augmented reality by measuring precise distances from the camera. Granted to Snap Inc in 2024 with 22 claims and 2 forward citations.
Key facts
Coverage
What does this patent actually cover?
This patent describes a mathematical system for mobile devices to determine the depth and position of physical surfaces in the real world. It uses a specific formula involving two camera lenses to calculate the distance to a point on a surface. Once the device knows where that surface is, it renders a virtual button or control there. The system tracks the user's finger or controller and triggers an action when the user's movement crosses a specific distance threshold from that virtual object. It also includes a dynamic adjustment feature where the threshold for 'touching' the button gets tighter as the interaction continues, allowing for more precise control.
The gap
What does this patent NOT cover?
- Does not cover interaction methods that rely solely on 2D screen coordinates without depth calculation.
- Does not cover systems that do not use a dual-camera (stereo) setup for distance calculation.
- Does not cover non-visual methods of interaction like voice commands or haptic-only inputs.
- Does not cover general object recognition that does not involve triggering a virtual control.
These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.
What made this novel
The system dynamically shrinks the activation threshold (the 'hitbox') based on the user's previous interactions, effectively 'locking' the user onto the virtual control once they have successfully engaged with it.
Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.
Where you've seen this
Real-world examples
Snapchat AR Lenses with interactive buttons
Mobile augmented reality shopping apps
Virtual control panels in AR environments
Why it matters
The bigger picture
As augmented reality moves from simple filters to interactive tools, the 'tap' is the most critical interface challenge. This patent addresses the 'ghost touch' problem where users struggle to know if they are actually interacting with a virtual object. It provides a technical framework for making virtual buttons feel responsive on mobile hardware.
Filed
December 29, 2021
Granted
June 11, 2024
Market context
Who's building on this
Companies in this space
Snap Inc. is the primary assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more → and continues to integrate this into their Lens Studio platform. Other major players in mobile AR, such as Meta and Apple, are actively researching similar depth-based interaction models for their respective AR glasses and mobile platforms.
Market impact
This patent helps standardize how AR interfaces handle depth, which is essential for moving beyond passive filters to functional AR applications. By defining a mathematical approach to 'touching' digital objects, it provides a foundation for developers to build more reliable and intuitive UI/UX in mobile AR.
Claim 1 — Plain English
What this patent covers
This patent describes a mathematical system for mobile devices to determine the depth and position of physical surfaces in the real world. It uses a specific formula involving two camera lenses to calculate the distance to a point on a surface. Once the device knows where that surface is, it renders a virtual button or control there. The system tracks the user's finger or controller and triggers an action when the user's movement crosses a specific distance threshold from that virtual object. It also includes a dynamic adjustment feature where the threshold for 'touching' the button gets tighter as the interaction continues, allowing for more precise control.
The clever bit
The system dynamically shrinks the activation threshold (the 'hitbox') based on the user's previous interactions, effectively 'locking' the user onto the virtual control once they have successfully engaged with it.
What it does not cover
- Does not cover interaction methods that rely solely on 2D screen coordinates without depth calculation.
- Does not cover systems that do not use a dual-camera (stereo) setup for distance calculation.
- Does not cover non-visual methods of interaction like voice commands or haptic-only inputs.
- Does not cover general object recognition that does not involve triggering a virtual control.
Patent timeline
Application submitted to the patent office
Application published, typically 18 months after filing
Patent officially issued
PatentBrief Score
Impact Score
Moderate
Citation count
10/40
Early citations
Claim breadth
15/20
Broad claimsclaimsThe numbered statements at the end of a patent that legally define what the inventor owns.Read more →
Recency
20/20
Granted within 5 years
Assignee scale
0/20
Independent or smaller assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →
PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.
Heuristic Value Estimate
What this patent might be worth
$94K – $300K
Midpoint $187K · 15.5 yr remaining · industry ×1.6
Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.
The original legal language
Original claims
22 claims as filed with the patent office.
Concepts involved
Citations
Patent lineage
Cite this patent
Lucas, B. (2024). How Snap's AR Tech Measures Distance for Virtual Button Presses (U.S. Patent No. 12,008,152). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/12008152/vision-pro-persona
Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.
Embed
Add this patent to your site
Drop this plain-English patent card into any blog post or article — free, no signup. It always links back to the full breakdown here.
<div data-patentlens-widget data-patent-number="US12008152"></div> <script src="https://patentbrief.org/embed.js" async></script>
Stay in the loop
Get a weekly digest of new patents.
One email per week. No spam. Unsubscribe anytime.
Keep exploring
Related patents you should know
US 4683195 · 1987
How to Make Billions of Copies of a DNA Segment
This patent describes the Polymerase Chain Reaction (PCR), a method to rapidly create many copies of a specific piece of DNA or RNA, enabling its detection and analysis.
Cetus Corp
US 8697359 · 2014
How to Edit Genes in Human Cells Using an Engineered CRISPR System
This patent describes an engineered CRISPR-Cas9 system for precisely cutting DNA in eukaryotic cells to change how genes work, opening the door for gene editing in complex organisms.
Massachusetts Institute of Technology
US 7657849 · 2010
How the iPhone's Slide-to-Unlock Gesture Works
Apple's 2010 patent describes unlocking a device by dragging a specific graphical image across the touchscreen along a predefined path, a gesture that became iconic with the original iPhone.
Apple Inc
US 4733665 · 1988
How Doctors Implant a Permanent Stent Using a Balloon
This patent describes the method for placing a permanent, expandable wire mesh tube inside a blood vessel or other body tube using a balloon-tipped catheter to widen it and keep it open.
Expandable Grafts Partnership
US 4965188 · 1990
How to Make Many Copies of a DNA Piece with Heat
This patent describes the Polymerase Chain Reaction (PCR) method, a technique to make millions of copies of a specific DNA segment using a heat-resistant enzyme and repeated temperature changes.
Cetus Corp
US 4235871 · 1980
How to Encapsulate Active Materials in Lipid Bubbles Efficiently
This patent describes a method for trapping biologically active substances inside tiny, multi-layered fat bubbles called liposomes, using a specific water-in-oil emulsion and gel-forming process to improve how much material gets captured.
Individual
More to explore
More in Consumer Electronics
US 7657849 · 2010 · Apple Inc
How the iPhone's Slide-to-Unlock Gesture Works
US 7479949 · 2009 · Apple Inc
How Touchscreens Understand Your Finger Swipes and Scrolls
US 4528643 · 1985 · FPDC Inc
How Stores Make Custom Products On-Demand with Remote Approval
US 7469381 · 2008 · Apple Inc
How Touchscreens Show and Snap Back When You Scroll Past an Edge
New to patents?
Common Questions
Frequently Asked Questions
What does How Snap's AR Tech Measures Distance for Virtual Button Presses cover?
A method for mobile devices to calculate exactly when a user's finger or controller touches a virtual object in augmented reality by measuring precise distances from the camera.
Who owns patent US 12008152?
Snap Inc owns this patent, granted in 2024.
When does this patent expire?
This patent is expected to expire on June 11, 2044, when the invention enters the public domain.
What is patent US 12008152 cited by?
This patent has been cited by 2 later patents that build on its ideas.
What problem does this patent solve?
As augmented reality moves from simple filters to interactive tools, the 'tap' is the most critical interface challenge. This patent addresses the 'ghost touch' problem where users struggle to know if they are actually interacting with a virtual object. It provides a technical framework for making virtual buttons feel responsive on mobile hardware.
What does this patent NOT cover?
Does not cover interaction methods that rely solely on 2D screen coordinates without depth calculation.
Patent monitoring



