Skip to content
PatentBrief
Get alertsTop ↑

How AR Glasses Make Virtual Objects Look Solid

This patent describes how augmented reality glasses can make virtual objects appear more distinct by selectively blocking real-world light behind them using a special pixelated filter.

Granted 2020ActiveExpires 2039Owned by Telefonaktiebolaget LM Ericsson ABInvented by Avi Bar-Zeev, Bob Crocco, Alex Aben-Athar Kipman + 1 more

Original patent title: “Opacity filter for display device

Plain-English explanation by SahiLast reviewed · August 3, 2026

This patent describes how augmented reality glasses can make virtual objects appear more distinct by selectively blocking real-world light behind them using a special pixelated filter. Granted to Telefonaktiebolaget LM Ericsson AB in 2020 with 38 claims and 14 forward citations, and it is expected to expire in 2039.

Coverage

What does this patent actually cover?

The patent describes an optical see-through display device, like AR glasses, that helps virtual images look more real. It includes an "opacity filter" (ClaimclaimA numbered sentence at the end of a patent that legally defines what the inventor owns. The most important section.Read more → 1), which is a grid of tiny pixels, like a transparent screen, placed between your eye and the real world. A "display component" shows the augmented reality image. An "opacity filter control circuit" then makes specific pixels in this filter less transparent (more opaque) exactly where the augmented reality image is displayed (Claim 2). This selective blocking of real-world light behind the virtual image makes the virtual image appear more solid and distinct. For example, if you're wearing these glasses and a virtual dog appears to sit on your real-world table, the filter would darken the part of the table directly behind the virtual dog, making the dog look less ghostly and more like it's actually there. The filter can also adjust opacity around the edges of the virtual image (Claim 4, 5, 6) or based on the image's position relative to the display's boundaries (Claim 8, 9).

The gap

What does this patent NOT cover?

  • Does not cover augmented reality systems that entirely block the real-world view (e.g., virtual reality headsets).
  • Does not cover systems where the opacity filter's control is unrelated to the shape or position of the augmented reality image.
  • Does not cover methods of making AR images appear distinct without using a pixelated, controllable opacity filter.
  • Does not cover AR systems that only use projection onto the real world without a physical filter to adjust real-world light.
  • Does not cover systems where the opacity filter is not positioned between the user's eye and the real-world scene.

These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.

Key facts

Patent numberUS 10573086
StatusActive
FieldConsumer Electronics
AssigneeTelefonaktiebolaget LM Ericsson AB
InventorsAvi Bar-Zeev, Bob Crocco, Alex Aben-Athar Kipman and 1 other
Filed2019
Granted2020
Expires2039
Claims38
Times cited14
LitigationNone on record
Value · $173K$553KModest

What made this novel

The clever bit is using a pixelated, controllable opacity filter to dynamically block real-world light only where an augmented reality image is displayed. This makes the virtual image stand out more clearly against the real background, solving a key problem of making virtual objects appear solid and not ghost-like.

The Patent Drawing

Representative patent drawing for Opacity filter for display device (US 10573086)
Representative figure · US 10573086All figures on Google Patents →
Opacity filter for display dev…(Primary claim)consumer electronicssoftwaretelecommunicationsai ml

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.

Where you've seen this

Real-world examples

01

Microsoft HoloLens 2

02

Magic Leap 2

03

Future consumer AR glasses

04

Industrial AR headsets for maintenance or training

Why it matters

The bigger picture

This technology is crucial for making augmented reality experiences more immersive and believable. One of the biggest challenges in AR is making virtual objects look like they truly belong in the real world, especially when they should appear in front of real objects. This patent addresses the "occlusion problem" by enhancing the visual fidelity of AR images, which is vital for widespread adoption of AR glasses in consumer and industrial applications.

Filed

August 22, 2019

Granted

February 25, 2020

Market context

Who's building on this

Companies in this space

Companies like Microsoft (with HoloLens), Magic Leap, and Apple are actively developing and refining optical see-through AR devices that likely incorporate similar principles for improving virtual image clarity and occlusion. Telefonaktiebolaget LM Ericsson AB, the assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →, continues to be involved in telecommunications and related technologies, including aspects of AR/VR.

Market impact

This type of technology directly impacts the quality and realism of augmented reality experiences. By enabling AR images to appear more solid and correctly occlude real-world objects, it removes a significant barrier to user immersion and acceptance. This capability is essential for AR to move beyond niche applications into mainstream consumer and enterprise markets, potentially leading to new product categories and widespread adoption of AR glasses.

Claim 1 — Plain English

What this patent covers

The patent describes an optical see-through display device, like AR glasses, that helps virtual images look more real. It includes an "opacity filter" (Claim 1), which is a grid of tiny pixels, like a transparent screen, placed between your eye and the real world. A "display component" shows the augmented reality image. An "opacity filter control circuit" then makes specific pixels in this filter less transparent (more opaque) exactly where the augmented reality image is displayed (Claim 2). This selective blocking of real-world light behind the virtual image makes the virtual image appear more solid and distinct. For example, if you're wearing these glasses and a virtual dog appears to sit on your real-world table, the filter would darken the part of the table directly behind the virtual dog, making the dog look less ghostly and more like it's actually there. The filter can also adjust opacity around the edges of the virtual image (Claim 4, 5, 6) or based on the image's position relative to the display's boundaries (Claim 8, 9).

The clever bit

The clever bit is using a pixelated, controllable opacity filter to dynamically block real-world light only where an augmented reality image is displayed. This makes the virtual image stand out more clearly against the real background, solving a key problem of making virtual objects appear solid and not ghost-like.

What it does not cover

  • Does not cover augmented reality systems that entirely block the real-world view (e.g., virtual reality headsets).
  • Does not cover systems where the opacity filter's control is unrelated to the shape or position of the augmented reality image.
  • Does not cover methods of making AR images appear distinct without using a pixelated, controllable opacity filter.
  • Does not cover AR systems that only use projection onto the real world without a physical filter to adjust real-world light.
  • Does not cover systems where the opacity filter is not positioned between the user's eye and the real-world scene.

Patent timeline

Filing

Application submitted to the patent office

Publication

Application published, typically 18 months after filing

Grant

Patent officially issued

Expiration

Patent enters public domain

PatentBrief Score

Impact Score

Strong

Citation count

23/40

Moderately cited

Claim breadth

20/20

Very broad protection

Recency

10/20

Granted 5–10 years ago

Assignee scale

20/20

Major company or institution

PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.

Heuristic Value Estimate

What this patent might be worth

Modest

$173K$553K

Midpoint $346K · 13.0 yr remaining · industry ×1.5

Adjust inputs →

Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.

Claim text not yet imported for this patent

The original legal language

Original claims

38 claims as filed with the patent office.

Concepts involved

ClaimPrior artNon-obviousnessNoveltySpecificationAssigneePatent term

Citations

Patent lineage

Cites earlier patents

38

earlier patents this invention cites as foundations

View prior art →

Cited by later patents

14

later patents that build on this invention

View patents →

Cite this patent

Bar-Zeev, A., Crocco, B., Kipman, A. A., & Lewis, J. (2020). How AR Glasses Make Virtual Objects Look Solid (U.S. Patent No. 10,573,086). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/10573086/opacity-filter-for-display-device

Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.

Embed

Add this patent to your site

Drop this plain-English patent card into any blog post or article — free, no signup. It always links back to the full breakdown here.

<div data-patentlens-widget data-patent-number="US10573086"></div>
<script src="https://patentbrief.org/embed.js" async></script>

Stay in the loop

Get a weekly digest of new patents.

One email per week. No spam. Unsubscribe anytime.

Keep exploring

Related patents you should know

US 4683195 · 1987

How to Make Billions of Copies of a DNA Segment

This patent describes the Polymerase Chain Reaction (PCR), a method to rapidly create many copies of a specific piece of DNA or RNA, enabling its detection and analysis.

Cetus Corp

US 8697359 · 2014

How to Edit Genes in Human Cells Using an Engineered CRISPR System

This patent describes an engineered CRISPR-Cas9 system for precisely cutting DNA in eukaryotic cells to change how genes work, opening the door for gene editing in complex organisms.

Massachusetts Institute of Technology

US 7657849 · 2010

How the iPhone's Slide-to-Unlock Gesture Works

Apple's 2010 patent describes unlocking a device by dragging a specific graphical image across the touchscreen along a predefined path, a gesture that became iconic with the original iPhone.

Apple Inc

US 4733665 · 1988

How Doctors Implant a Permanent Stent Using a Balloon

This patent describes the method for placing a permanent, expandable wire mesh tube inside a blood vessel or other body tube using a balloon-tipped catheter to widen it and keep it open.

Expandable Grafts Partnership

US 4965188 · 1990

How to Make Many Copies of a DNA Piece with Heat

This patent describes the Polymerase Chain Reaction (PCR) method, a technique to make millions of copies of a specific DNA segment using a heat-resistant enzyme and repeated temperature changes.

Cetus Corp

US 4235871 · 1980

How to Encapsulate Active Materials in Lipid Bubbles Efficiently

This patent describes a method for trapping biologically active substances inside tiny, multi-layered fat bubbles called liposomes, using a specific water-in-oil emulsion and gel-forming process to improve how much material gets captured.

Individual

Semantically similar

You might also find these interesting

SEARCH ALL

More to explore

More in Consumer Electronics

Browse all Consumer Electronics

New to patents?

What is a patent?How to read a patentAnatomy of a claimHow strong is this patent?What the citations meanWhat it doesn't coverConsumer Electronics PatentsPatent glossary
Explore the landscape:consumer electronics patents →software patents →telecommunications patents →

Common Questions

Frequently Asked Questions

What does How AR Glasses Make Virtual Objects Look Solid cover?

This patent describes how augmented reality glasses can make virtual objects appear more distinct by selectively blocking real-world light behind them using a special pixelated filter.

Who owns patent US 10573086?

Telefonaktiebolaget LM Ericsson AB owns this patent, granted in 2020.

When does this patent expire?

This patent is expected to expire on August 22, 2039, when the invention enters the public domain.

What is patent US 10573086 cited by?

This patent has been cited by 14 later patents that build on its ideas.

What problem does this patent solve?

This technology is crucial for making augmented reality experiences more immersive and believable. One of the biggest challenges in AR is making virtual objects look like they truly belong in the real world, especially when they should appear in front of real objects. This patent addresses the "occlusion problem" by enhancing the visual fidelity of AR images, which is vital for widespread adoption of AR glasses in consumer and industrial applications.

What does this patent NOT cover?

Does not cover augmented reality systems that entirely block the real-world view (e.g., virtual reality headsets).

Same assignee

More from Telefonaktiebolaget LM Ericsson AB

View all →
US 6590928·2003

How Bluetooth Creates Wireless Networks with Unique Addresses

Patent monitoring

Get notified when Telefonaktiebolaget LM Ericsson AB files a new patent

Get notified when this company files a new patent. Weekly digest · Confirm via email · Unsubscribe anytime.

Last reviewed: August 3, 2026 · PatentBrief is not a law firm and this is not legal advice.