How Wearable Tech Uses 3D Sound to Guide Visually Impaired People
A system that builds a 3D map of the world and uses spatial audio to act as a virtual guide, helping visually impaired users navigate around obstacles.
Original patent title: “Systems and methods for generating spatial sound information relevant to real-world environments”
A system that builds a 3D map of the world and uses spatial audio to act as a virtual guide, helping visually impaired users navigate around obstacles. Granted to California Institute of Technology in 2019 with 9 claims.
Key facts
Coverage
What does this patent actually cover?
The system uses sensors to build a 3D model of the user's surroundings and tracks their position within that model in real time. It creates a '3D guide avatar'—a virtual point in space—that moves along a safe path. To help the user follow this path, the system generates spatial sound. By adjusting the volume and timing of audio between the left and right headphones, it tricks the brain into hearing a sound originating from a specific point in the real world. For example, if the user needs to turn left to avoid a wall, the system plays a sound that seems to come from that specific direction, effectively acting as an audio beacon.
The gap
What does this patent NOT cover?
- Does not cover systems that rely solely on GPS without local 3D sensor data for obstacle detection.
- Does not cover standard text-to-speech navigation that provides verbal instructions (e.g., 'turn left in 50 feet') without spatial audio cues.
- Does not cover non-spatial audio systems that play sounds at equal volume in both ears regardless of the user's orientation.
These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.
What made this novel
The system doesn't just describe the world; it uses 'spatial sound' to map virtual objects onto the user's physical environment, making the navigation cues feel like they are coming from the real world rather than a computer.
Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.
Where you've seen this
Real-world examples
Wearable headsets with depth-sensing cameras
Smart glasses with spatial audio output
Smartphone-based navigation apps utilizing AR sensors
Why it matters
The bigger picture
This technology aims to improve the independence of visually impaired individuals by providing a more intuitive way to navigate complex environments. By using spatial audio, it reduces the cognitive load of interpreting traditional verbal directions, allowing users to 'hear' their path through the world.
Filed
April 28, 2017
Granted
July 23, 2019
Market context
Who's building on this
Companies in this space
The California Institute of Technology (Caltech) holds this patent, which serves as a foundational piece of intellectual property for researchers in assistive technology. Companies like Microsoft with their Soundscape project and various startups focused on AR audio navigation are exploring similar concepts of spatial sound for accessibility.
Market impact
This patent contributes to the growing field of 'audio augmented reality,' where digital information is layered over the real world via sound. It highlights a shift in assistive tech from simple verbal prompts to immersive sensory experiences, potentially setting a standard for how future wearable navigation devices interact with users.
Claim 1 — Plain English
What this patent covers
The system uses sensors to build a 3D model of the user's surroundings and tracks their position within that model in real time. It creates a '3D guide avatar'—a virtual point in space—that moves along a safe path. To help the user follow this path, the system generates spatial sound. By adjusting the volume and timing of audio between the left and right headphones, it tricks the brain into hearing a sound originating from a specific point in the real world. For example, if the user needs to turn left to avoid a wall, the system plays a sound that seems to come from that specific direction, effectively acting as an audio beacon.
The clever bit
The system doesn't just describe the world; it uses 'spatial sound' to map virtual objects onto the user's physical environment, making the navigation cues feel like they are coming from the real world rather than a computer.
What it does not cover
- Does not cover systems that rely solely on GPS without local 3D sensor data for obstacle detection.
- Does not cover standard text-to-speech navigation that provides verbal instructions (e.g., 'turn left in 50 feet') without spatial audio cues.
- Does not cover non-spatial audio systems that play sounds at equal volume in both ears regardless of the user's orientation.
Patent timeline
Application submitted to the patent office
Application published, typically 18 months after filing
Patent officially issued
PatentBrief Score
Impact Score
Early stage
Citation count
0/40
No citations yet
Claim breadth
6/20
Moderate scope
Recency
10/20
Granted 5–10 years ago
Assignee scale
20/20
Major company or institution
PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.
Heuristic Value Estimate
What this patent might be worth
$24K – $77K
Midpoint $48K · 10.9 yr remaining · industry ×1.6
Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.
The original legal language
Original claims
9 claims as filed with the patent office.
Concepts involved
Citations
Patent lineage
Cite this patent
Meister, M., & Liu, Y. (2019). How Wearable Tech Uses 3D Sound to Guide Visually Impaired People (U.S. Patent No. 10,362,429). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/10362429/find-my-network
Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.
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Common Questions
Frequently Asked Questions
What does How Wearable Tech Uses 3D Sound to Guide Visually Impaired People cover?
A system that builds a 3D map of the world and uses spatial audio to act as a virtual guide, helping visually impaired users navigate around obstacles.
Who owns patent US 10362429?
California Institute of Technology owns this patent, granted in 2019.
When does this patent expire?
This patent is expected to expire on July 23, 2039, when the invention enters the public domain.
What problem does this patent solve?
This technology aims to improve the independence of visually impaired individuals by providing a more intuitive way to navigate complex environments. By using spatial audio, it reduces the cognitive load of interpreting traditional verbal directions, allowing users to 'hear' their path through the world.
What does this patent NOT cover?
Does not cover systems that rely solely on GPS without local 3D sensor data for obstacle detection.
Same assignee
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