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How Wearable Tech Uses 3D Sound to Guide Visually Impaired People

A system that builds a 3D map of the world and uses spatial audio to act as a virtual guide, helping visually impaired users navigate around obstacles.

Granted 2019ActiveExpires 2037Owned by California Institute of TechnologyInvented by Markus Meister, Yang Liu

Original patent title: “Systems and methods for generating spatial sound information relevant to real-world environments

Plain-English explanation by SahiLast reviewed · June 15, 2026

A system that builds a 3D map of the world and uses spatial audio to act as a virtual guide, helping visually impaired users navigate around obstacles. Granted to California Institute of Technology in 2019 with 9 claims.

Key facts

Patent numberUS 10362429
StatusActive
FieldConsumer Electronics
AssigneeCalifornia Institute of Technology
InventorsMarkus Meister, Yang Liu
Filed2017
Granted2019
Claims9
Times cited0
LitigationNone on record
Value · $24K$77KMinimal

Coverage

What does this patent actually cover?

The system uses sensors to build a 3D model of the user's surroundings and tracks their position within that model in real time. It creates a '3D guide avatar'—a virtual point in space—that moves along a safe path. To help the user follow this path, the system generates spatial sound. By adjusting the volume and timing of audio between the left and right headphones, it tricks the brain into hearing a sound originating from a specific point in the real world. For example, if the user needs to turn left to avoid a wall, the system plays a sound that seems to come from that specific direction, effectively acting as an audio beacon.

The gap

What does this patent NOT cover?

  • Does not cover systems that rely solely on GPS without local 3D sensor data for obstacle detection.
  • Does not cover standard text-to-speech navigation that provides verbal instructions (e.g., 'turn left in 50 feet') without spatial audio cues.
  • Does not cover non-spatial audio systems that play sounds at equal volume in both ears regardless of the user's orientation.

These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.

What made this novel

The system doesn't just describe the world; it uses 'spatial sound' to map virtual objects onto the user's physical environment, making the navigation cues feel like they are coming from the real world rather than a computer.

Systems and methods for genera…(Primary claim)consumer electronicsai mlsoftware

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.

Where you've seen this

Real-world examples

01

Wearable headsets with depth-sensing cameras

02

Smart glasses with spatial audio output

03

Smartphone-based navigation apps utilizing AR sensors

Why it matters

The bigger picture

This technology aims to improve the independence of visually impaired individuals by providing a more intuitive way to navigate complex environments. By using spatial audio, it reduces the cognitive load of interpreting traditional verbal directions, allowing users to 'hear' their path through the world.

Filed

April 28, 2017

Granted

July 23, 2019

Market context

Who's building on this

Companies in this space

The California Institute of Technology (Caltech) holds this patent, which serves as a foundational piece of intellectual property for researchers in assistive technology. Companies like Microsoft with their Soundscape project and various startups focused on AR audio navigation are exploring similar concepts of spatial sound for accessibility.

Market impact

This patent contributes to the growing field of 'audio augmented reality,' where digital information is layered over the real world via sound. It highlights a shift in assistive tech from simple verbal prompts to immersive sensory experiences, potentially setting a standard for how future wearable navigation devices interact with users.

Claim 1 — Plain English

What this patent covers

The system uses sensors to build a 3D model of the user's surroundings and tracks their position within that model in real time. It creates a '3D guide avatar'—a virtual point in space—that moves along a safe path. To help the user follow this path, the system generates spatial sound. By adjusting the volume and timing of audio between the left and right headphones, it tricks the brain into hearing a sound originating from a specific point in the real world. For example, if the user needs to turn left to avoid a wall, the system plays a sound that seems to come from that specific direction, effectively acting as an audio beacon.

The clever bit

The system doesn't just describe the world; it uses 'spatial sound' to map virtual objects onto the user's physical environment, making the navigation cues feel like they are coming from the real world rather than a computer.

What it does not cover

  • Does not cover systems that rely solely on GPS without local 3D sensor data for obstacle detection.
  • Does not cover standard text-to-speech navigation that provides verbal instructions (e.g., 'turn left in 50 feet') without spatial audio cues.
  • Does not cover non-spatial audio systems that play sounds at equal volume in both ears regardless of the user's orientation.

Patent timeline

Filing

Application submitted to the patent office

Publication

Application published, typically 18 months after filing

Grant

Patent officially issued

PatentBrief Score

Impact Score

Early stage

Citation count

0/40

No citations yet

Claim breadth

6/20

Moderate scope

Recency

10/20

Granted 5–10 years ago

Assignee scale

20/20

Major company or institution

PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.

Heuristic Value Estimate

What this patent might be worth

Minimal

$24K$77K

Midpoint $48K · 10.9 yr remaining · industry ×1.6

Adjust inputs →

Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.

The original legal language

Original claims

9 claims as filed with the patent office.

Concepts involved

ClaimPrior artNon-obviousnessNoveltySpecificationAssigneePatent term

Citations

Patent lineage

Cites earlier patents

12

earlier patents this invention cites as foundations

View prior art →

Cite this patent

Meister, M., & Liu, Y. (2019). How Wearable Tech Uses 3D Sound to Guide Visually Impaired People (U.S. Patent No. 10,362,429). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/10362429/find-my-network

Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.

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Common Questions

Frequently Asked Questions

What does How Wearable Tech Uses 3D Sound to Guide Visually Impaired People cover?

A system that builds a 3D map of the world and uses spatial audio to act as a virtual guide, helping visually impaired users navigate around obstacles.

Who owns patent US 10362429?

California Institute of Technology owns this patent, granted in 2019.

When does this patent expire?

This patent is expected to expire on July 23, 2039, when the invention enters the public domain.

What problem does this patent solve?

This technology aims to improve the independence of visually impaired individuals by providing a more intuitive way to navigate complex environments. By using spatial audio, it reduces the cognitive load of interpreting traditional verbal directions, allowing users to 'hear' their path through the world.

What does this patent NOT cover?

Does not cover systems that rely solely on GPS without local 3D sensor data for obstacle detection.

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Last reviewed: June 15, 2026 · PatentBrief is not a law firm and this is not legal advice.