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How to Draw 3D Shapes on Touchscreens Using Your Fingers

A method for creating 3D objects in design software by simply dragging your finger across a touchscreen, allowing the shape to grow in real-time as you move.

Granted 2015ActiveExpires 2032Owned by Autodesk IncInvented by Vincent Ma, Hans-Frederick Brown, Gregory W. Fowler

Original patent title: “Dynamic creation and modeling of solid models

Plain-English explanation by SahiLast reviewed · June 13, 2026

A method for creating 3D objects in design software by simply dragging your finger across a touchscreen, allowing the shape to grow in real-time as you move. Granted to Autodesk Inc in 2015 with 22 claims and 17 forward citations, and it is expected to expire in 2032.

Coverage

What does this patent actually cover?

This patent describes a way to make 3D modeling software responsive to touch inputs. When a user selects a tool and drags their finger across a screen, the software interprets that movement as a path for a new 3D object. As the finger moves, the system calculates and renders the object's geometry instantly. It specifically uses mathematical techniques like cubic b-splines and Catmull-Clark subdivision surfaces to turn a simple finger swipe into a smooth, complex 3D shape.

The gap

What does this patent NOT cover?

  • Does not cover 3D modeling using traditional mouse and keyboard inputs.
  • Does not cover importing pre-existing 3D files or scanning objects into the software.
  • Does not cover non-real-time modeling where the shape only appears after the gesture is completed.
  • Does not cover gestures that are not specifically mapped to the creation of new geometric forms.

These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.

Key facts

Patent numberUS 9182882
StatusActive
FieldConsumer Electronics
AssigneeAutodesk Inc
InventorsVincent Ma, Hans-Frederick Brown, Gregory W. Fowler
Filed2012
Granted2015
Expires2032
Claims22
Times cited17
LitigationNone on record
Value · $164K$524KModest

What made this novel

The system uses the finger's path to generate 'input curves' on the fly, which then act as a skeleton for a mesh that is instantly smoothed into a 3D surface using subdivision algorithms.

The Patent Drawing

Representative patent drawing for Dynamic creation and modeling of solid models (US 9182882)
Representative figure · US 9182882All figures on Google Patents →
Dynamic creation and modeling …(Primary claim)consumer electronicssoftwaremechanical

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.

Where you've seen this

Real-world examples

01

Autodesk Fusion 360 mobile app

02

iPad-based 3D sculpting and modeling apps

03

Touch-enabled CAD interfaces

Why it matters

The bigger picture

Before this, 3D modeling was largely restricted to desktop computers with precise mouse control. By enabling intuitive, touch-based creation, this technology helped move professional design tools like Autodesk's Fusion 360 onto tablets and mobile devices, making 3D design more accessible to students and mobile professionals.

Filed

January 16, 2012

Granted

November 10, 2015

Market context

Who's building on this

Companies in this space

Autodesk remains the primary entity building on this, integrating these touch-based workflows into their professional CAD and CAM suites. Other developers of mobile-first 3D design tools, such as those creating apps for the iPad Pro, utilize similar real-time mesh generation techniques.

Market impact

This patent helped bridge the gap between casual drawing apps and professional-grade engineering software. It enabled a shift in the industry where mobile devices became viable platforms for serious 3D conceptual design rather than just viewing tools.

Claim 1 — Plain English

What this patent covers

This patent describes a way to make 3D modeling software responsive to touch inputs. When a user selects a tool and drags their finger across a screen, the software interprets that movement as a path for a new 3D object. As the finger moves, the system calculates and renders the object's geometry instantly. It specifically uses mathematical techniques like cubic b-splines and Catmull-Clark subdivision surfaces to turn a simple finger swipe into a smooth, complex 3D shape.

The clever bit

The system uses the finger's path to generate 'input curves' on the fly, which then act as a skeleton for a mesh that is instantly smoothed into a 3D surface using subdivision algorithms.

What it does not cover

  • Does not cover 3D modeling using traditional mouse and keyboard inputs.
  • Does not cover importing pre-existing 3D files or scanning objects into the software.
  • Does not cover non-real-time modeling where the shape only appears after the gesture is completed.
  • Does not cover gestures that are not specifically mapped to the creation of new geometric forms.

Patent timeline

Filing

Application submitted to the patent office

Publication

Application published, typically 18 months after filing

Grant

Patent officially issued

Expiration

Patent enters public domain

PatentBrief Score

Impact Score

Moderate

Citation count

25/40

Moderately cited

Claim breadth

15/20

Broad claimsclaimsThe numbered statements at the end of a patent that legally define what the inventor owns.Read more →

Recency

5/20

Granted 10–20 years ago

Assignee scale

0/20

Independent or smaller assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →

PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.

Heuristic Value Estimate

What this patent might be worth

Modest

$164K$524K

Midpoint $328K · 5.5 yr remaining · industry ×1.6

Adjust inputs →

Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.

Claim text not yet imported for this patent

The original legal language

Original claims

22 claims as filed with the patent office.

Concepts involved

ClaimPrior artNon-obviousnessNoveltySpecificationAssigneePatent term

Citations

Patent lineage

Cites earlier patents

30

earlier patents this invention cites as foundations

View prior art →

Cited by later patents

17

later patents that build on this invention

View patents →

Cite this patent

Ma, V., Brown, H., & Fowler, G. W. (2015). How to Draw 3D Shapes on Touchscreens Using Your Fingers (U.S. Patent No. 9,182,882). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/9182882/dynamic-creation-and-modeling-of-solid-models

Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.

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Common Questions

Frequently Asked Questions

What does How to Draw 3D Shapes on Touchscreens Using Your Fingers cover?

A method for creating 3D objects in design software by simply dragging your finger across a touchscreen, allowing the shape to grow in real-time as you move.

Who owns patent US 9182882?

Autodesk Inc owns this patent, granted in 2015.

When does this patent expire?

This patent is expected to expire on January 16, 2032, when the invention enters the public domain.

What is patent US 9182882 cited by?

This patent has been cited by 17 later patents that build on its ideas.

What problem does this patent solve?

Before this, 3D modeling was largely restricted to desktop computers with precise mouse control. By enabling intuitive, touch-based creation, this technology helped move professional design tools like Autodesk's Fusion 360 onto tablets and mobile devices, making 3D design more accessible to students and mobile professionals.

What does this patent NOT cover?

Does not cover 3D modeling using traditional mouse and keyboard inputs.

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Last reviewed: June 13, 2026 · PatentBrief is not a law firm and this is not legal advice.