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Detecting When Gamers Stop Playing to Save Power

Sony's 2010 patent on using motion and image data to detect when a gamer stops playing, allowing the game console to pause or save energy.

Granted 2010ExpiredExpired 2026Owned by Sony Computer Entertainment America LLCInvented by Gary Zalewski, Richard Marks, Xiadong Mao

Original patent title: “Method and apparatus for use in determining an activity level of a user in relation to a system

Plain-English explanation by SahiLast reviewed · June 15, 2026

Sony's 2010 patent on using motion and image data to detect when a gamer stops playing, allowing the game console to pause or save energy. Granted to Sony Computer Entertainment America LLC in 2010 with 35 claims and 42 forward citations.

Key facts

Patent numberUS 7782297
StatusExpired
FieldConsumer Electronics
AssigneeSony Computer Entertainment America LLC
InventorsGary Zalewski, Richard Marks, Xiadong Mao
Filed2006
Granted2010
Claims35
Times cited42
LitigationNone on record
Value · $59K$190KModest

Coverage

What does this patent actually cover?

This patent describes a system for a game console that figures out if a player has stopped playing. It does this by combining information from different sensors. For example, it might use 'inertial tracking information' (like from a motion controller that senses movement) and 'image tracking information' (from a camera watching the player). By 'mixing' these signals, it creates a picture of the player's position and how they are oriented. Then, it processes this information to see if the player's activity drops below a certain level. If the player is inactive, the game console can then take action, like pausing the game, as described in claimclaimA numbered sentence at the end of a patent that legally defines what the inventor owns. The most important section.Read more → 4. This is useful for saving power or preventing game progress loss.

The gap

What does this patent NOT cover?

  • Detecting inactivity using only one type of sensor data (e.g., only motion or only camera).
  • Systems that don't combine at least two types of tracking information.
  • Methods that don't process the combined tracking data to determine inactivity.
  • Systems that don't control the game apparatus based on detected inactivity.
  • Detecting inactivity based solely on button presses or controller input.

These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.

What made this novel

The core innovation was combining multiple, diverse sensor inputs (motion, camera) to reliably determine user inactivity, rather than relying on a single, potentially less accurate, data source.

Method and apparatus for use i…(Primary claim)consumer electronicsgamingsoftware

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.

Where you've seen this

Real-world examples

01

PlayStation consoles with inactivity detection features

02

Motion-sensing game controllers

03

Camera-based player tracking systems in gaming

Why it matters

The bigger picture

This patent is relevant to the evolution of game consoles and energy-saving features. As consoles became more powerful, managing power consumption and user experience became important. Detecting inactivity allows for automatic pausing or power-down features, enhancing usability and efficiency for devices like the PlayStation.

Filed

May 8, 2006

Granted

August 24, 2010

Market context

Who's building on this

Companies in this space

Sony Computer Entertainment, the original assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →, continues to develop and implement such features in its PlayStation consoles. Other console manufacturers and smart TV platforms also incorporate similar inactivity detection mechanisms for power saving and user experience.

Market impact

This patent contributed to the development of intelligent power management and user-aware features in gaming consoles. It enabled consoles to automatically manage game states and power consumption based on real-time player presence, setting a precedent for energy efficiency in interactive entertainment systems.

Claim 1 — Plain English

What this patent covers

This patent describes a system for a game console that figures out if a player has stopped playing. It does this by combining information from different sensors. For example, it might use 'inertial tracking information' (like from a motion controller that senses movement) and 'image tracking information' (from a camera watching the player). By 'mixing' these signals, it creates a picture of the player's position and how they are oriented. Then, it processes this information to see if the player's activity drops below a certain level. If the player is inactive, the game console can then take action, like pausing the game, as described in claim 4. This is useful for saving power or preventing game progress loss.

The clever bit

The core innovation was combining multiple, diverse sensor inputs (motion, camera) to reliably determine user inactivity, rather than relying on a single, potentially less accurate, data source.

What it does not cover

  • Detecting inactivity using only one type of sensor data (e.g., only motion or only camera).
  • Systems that don't combine at least two types of tracking information.
  • Methods that don't process the combined tracking data to determine inactivity.
  • Systems that don't control the game apparatus based on detected inactivity.
  • Detecting inactivity based solely on button presses or controller input.

Patent timeline

Filing

Application submitted to the patent office

Publication

Application published, typically 18 months after filing

Grant

Patent officially issued

PatentBrief Score

Impact Score

Strong

Citation count

33/40

Moderately cited

Claim breadth

20/20

Very broad protection

Recency

5/20

Granted 10–20 years ago

Assignee scale

20/20

Major company or institution

PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.

Heuristic Value Estimate

What this patent might be worth

Modest

$59K$190K

Midpoint $119K · expired or expiring · industry ×2.2

Adjust inputs →

Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.

The original legal language

Original claims

35 claims as filed with the patent office.

Concepts involved

ClaimPrior artNon-obviousnessNoveltySpecificationAssigneePatent term

Citations

Patent lineage

Cites earlier patents

138

earlier patents this invention cites as foundations

View prior art →

Cited by later patents

42

later patents that build on this invention

View patents →

Cite this patent

Zalewski, G., Marks, R., & Mao, X. (2010). Detecting When Gamers Stop Playing to Save Power (U.S. Patent No. 7,782,297). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/7782297/wii-remote

Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.

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Common Questions

Frequently Asked Questions

What does Detecting When Gamers Stop Playing to Save Power cover?

Sony's 2010 patent on using motion and image data to detect when a gamer stops playing, allowing the game console to pause or save energy.

Who owns patent US 7782297?

Sony Computer Entertainment America LLC owns this patent, granted in 2010.

When does this patent expire?

This patent is expected to expire on August 24, 2030, when the invention enters the public domain.

What is patent US 7782297 cited by?

This patent has been cited by 42 later patents that build on its ideas.

What problem does this patent solve?

This patent is relevant to the evolution of game consoles and energy-saving features. As consoles became more powerful, managing power consumption and user experience became important. Detecting inactivity allows for automatic pausing or power-down features, enhancing usability and efficiency for devices like the PlayStation.

What does this patent NOT cover?

Detecting inactivity using only one type of sensor data (e.g., only motion or only camera).

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Last reviewed: June 15, 2026 · PatentBrief is not a law firm and this is not legal advice.