Skip to content
PatentBrief
Get alertsTop ↑

How to Buy and Download Digital Music or Movies Over a Phone Line

This 1993 patent describes a system for a customer to pay for and download digital audio or video files from a remote server to their own storage device using a phone line.

Granted 1993activeExpired 2010Owned by IndividualInvented by Arthur R. Hair

Original patent title: “Method for transmitting a desired digital video or audio signal

Plain-English explanation by SahiLast reviewed · May 25, 2026
Value · $38K$120KMinimal

What this patent covers

The actual claim

This patent describes a method for a customer, referred to as the "second party," to obtain a digital audio or video file from a seller, the "first party." First, the customer electronically transfers money to the seller using a telecommunications line, such as by providing a credit card number over the phone, as described in claimsclaimsThe numbered statements at the end of a patent that legally define what the inventor owns.Read more → 3 and 6. Next, the seller's digital storage (first memory) connects electronically with the customer's digital storage (second memory) via a telecommunications line. Then, the desired digital audio or video signal is transmitted from the seller's memory to the customer's memory, where it is stored, as detailed in claims 1 and 4. For example, a person could call a service, pay with a credit card, and then have a specific song downloaded directly to their home computer's hard drive.

What this patent does NOT cover

The boundaries

  • Does not cover streaming content that is played without being permanently stored on the customer's device.
  • Does not cover the physical delivery of media, such as mailing a CD or DVD.
  • Does not cover the distribution of free content where no electronic money transfer occurs.
  • Does not cover non-digital signals or data that are not specifically audio or video.
  • Does not cover in-person cash payments or other non-electronic money transfer methods.
  • Does not cover content transfers that do not use a telecommunications line, such as direct physical connection or local network transfers.

These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.

What made this novel

The noveltynoveltyThe requirement that an invention be different from anything publicly known before its priority date.Read more → was combining electronic payment with the electronic transmission and permanent storage of specific digital media (audio or video) over a telecommunications line, effectively creating a digital 'store' and 'delivery' system before the internet made such services commonplace.

The Patent Drawing

Representative patent drawing for Method for transmitting a desired digital video or audio signal (US 5191573)
Representative figure · US 5191573All figures on Google Patents →
Method for transmitting a desi…(Primary claim)consumer electronicssoftwaretelecommunications

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.

Where you've seen this

Real-world examples

01

iTunes Store for music and movies

02

Amazon Prime Video for digital purchases and downloads

03

Google Play Movies & TV for purchased content

04

Xbox Games Store for digital game downloads

Why it matters

The bigger picture

This patent outlines a foundational concept for digital content distribution, predating the widespread commercial internet. It describes the core steps of paying for and receiving digital media electronically, which became the basis for services like iTunes and other digital storefronts. It envisioned a future where media could be purchased and delivered directly to a user's device without physical copies.

Filed

September 18, 1990

Granted

March 2, 1993

Claim 1 — Plain English

What this patent covers

This patent describes a method for a customer, referred to as the "second party," to obtain a digital audio or video file from a seller, the "first party." First, the customer electronically transfers money to the seller using a telecommunications line, such as by providing a credit card number over the phone, as described in claims 3 and 6. Next, the seller's digital storage (first memory) connects electronically with the customer's digital storage (second memory) via a telecommunications line. Then, the desired digital audio or video signal is transmitted from the seller's memory to the customer's memory, where it is stored, as detailed in claims 1 and 4. For example, a person could call a service, pay with a credit card, and then have a specific song downloaded directly to their home computer's hard drive.

The clever bit

The novelty was combining electronic payment with the electronic transmission and permanent storage of specific digital media (audio or video) over a telecommunications line, effectively creating a digital 'store' and 'delivery' system before the internet made such services commonplace.

What it does not cover

  • Does not cover streaming content that is played without being permanently stored on the customer's device.
  • Does not cover the physical delivery of media, such as mailing a CD or DVD.
  • Does not cover the distribution of free content where no electronic money transfer occurs.
  • Does not cover non-digital signals or data that are not specifically audio or video.
  • Does not cover in-person cash payments or other non-electronic money transfer methods.
  • Does not cover content transfers that do not use a telecommunications line, such as direct physical connection or local network transfers.

Patent Journey

From filing to expiry

Patent Filed

1990

Patent Granted

1993 · 2yr after filing

Highly Cited

260 patents cite this

Patent Expired

2010

PatentBrief Score

Impact Score

45/ 100

Moderate

Citation count

40/40

Highly cited

Claim breadth

5/20

Moderate scope

Recency

0/20

Older than 20 years

Assignee scale

0/20

Independent or smaller assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →

PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.

Heuristic Value Estimate

What this patent might be worth

Minimal

$38K$120K

Midpoint $75K · expired or expiring · industry baseline

Adjust inputs →

Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.

The original legal language

Original claims

8 claims as filed with the patent office.

Citations

Patent lineage

Cites earlier patents

5

earlier patents this invention cites as foundations

View prior art →

Cited by later patents

260

later patents that build on this invention

View patents →

Cite this patent

Hair, A. R. (1993). How to Buy and Download Digital Music or Movies Over a Phone Line (U.S. Patent No. 5,191,573). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/5191573/first-mp3-music-distribution

Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.

Stay in the loop

Get a weekly digest of new patents.

One email per week. No spam. Unsubscribe anytime.

Keep exploring

Related patents you should know

US 8697359 · 2014

How to Use CRISPR-Cas9 to Edit Genes in Human Cells

This patent describes a method and system for precisely altering gene expression in eukaryotic cells, including human cells, using an engineered CRISPR-Cas9 system that targets and cleaves specific DNA sequences.

Massachusetts Institute of Technology

US 4683195 · 1987

How to Make Many Copies of a Specific DNA Segment

This patent describes the Polymerase Chain Reaction (PCR), a fundamental process for making millions of copies of a specific DNA or RNA segment from a tiny sample, enabling its detection.

Cetus Corp

US 7657849 · 2010

How the iPhone's Slide-to-Unlock Gesture Worked

Apple's 2010 patent on unlocking a device by dragging a specific graphical image along a predefined path on a touchscreen, a gesture iconic with early iPhones.

Apple Inc

US 4405829 · 1983

How RSA Public-Key Encryption Secures Digital Messages

This patent describes the RSA public-key cryptographic system, a method for securely sending digital messages by using a public key to encrypt and a private key to decrypt, based on the mathematical difficulty of factoring large numbers.

Massachusetts Institute of Technology

US 7479949 · 2009

How Touchscreens Tell the Difference Between Your Finger Gestures

Apple's 2009 patent describes how a touchscreen device uses clever rules, called heuristics, to figure out whether your finger movement means you want to scroll, pan, or switch items, often by looking at the very start of your touch.

Apple Inc

US 5347632 · 1994

How Early Online Services Delivered Applications Using Networked 'Objects'

This patent describes a system for early interactive computer networks, like Prodigy, that allowed personal computers to display information and perform services by fetching and storing small pieces of application code and data called 'objects' from a central network.

Prodigy Services Co

Semantically similar

You might also find these interesting

SEARCH ALL

Same assignee

More from Individual

View all →
US 10607134·2020

AI System Learns Avatar Actions from Game Objects

US 10540437·2020

System for Creating and Sending Consumer Dispute Letters

US 10423875·2019

Using a Camera to Monitor and Control Neural Networks

US 7577616·2009

How a Mobile Phone Can Securely Verify Payments Using a Temporary Code

Patent monitoring

Get notified when new matching patents are published

Get notified when this company files a new patent. Weekly digest · Confirm via email · Unsubscribe anytime.

Last reviewed: May 25, 2026 · PatentBrief is not a law firm and this is not legal advice.