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How Digital Media Purchases and Downloads Work

A 1990 patent describing the basic process of paying for digital audio or video content over a phone line and downloading it to a personal device.

Granted 1993ExpiredExpired 2010Owned by IndividualInvented by Arthur R. Hair

Original patent title: “Method for transmitting a desired digital video or audio signal

Plain-English explanation by SahiLast reviewed · June 13, 2026

A 1990 patent describing the basic process of paying for digital audio or video content over a phone line and downloading it to a personal device. Granted to Individual in 1993 with 8 claims and 260 forward citations, and it is now in the public domain.

Coverage

What does this patent actually cover?

The patent outlines a workflow for buying and receiving digital files remotely. First, a user transfers money to a content provider via a telecommunications line, such as by providing a credit card number over a phone call. Once payment is confirmed, the system establishes a connection between the provider's storage and the user's receiver. The content is then transmitted electronically and saved directly into the user's local memory.

The gap

What does this patent NOT cover?

  • Does not cover peer-to-peer file sharing where no money is transferred between parties.
  • Does not cover streaming media where the signal is not stored in the second memory.
  • Does not cover physical media distribution like mailing a CD or DVD.
  • Does not cover automated subscription services that lack a specific per-transaction payment step.

These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.

Key facts

Patent numberUS 5191573
StatusExpired
FieldTelecom & Wireless
AssigneeIndividual
InventorArthur R. Hair
Filed1990
Granted1993
Expires2010 (expired)
Claims8
Times cited260
LitigationNone on record
Value · $56K$180KModest

What made this novel

It treats the entire internet-based commerce loop—payment, connection, transmission, and storage—as a single, integrated telecommunications method.

The Patent Drawing

Representative patent drawing for Method for transmitting a desired digital video or audio signal (US 5191573)
Representative figure · US 5191573All figures on Google Patents →
Method for transmitting a desi…(Primary claim)telecommunicationsecommerceconsumer electronics

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.

Where you've seen this

Real-world examples

01

Purchasing a song on iTunes

02

Downloading a movie from a digital storefront

03

Buying a digital audiobook

04

On-demand digital content delivery

Why it matters

The bigger picture

This patent is a foundational look at the architecture of digital commerce. It predates the modern internet-based storefronts like iTunes or Netflix, framing the concept of buying intangible digital goods as a remote telecommunications transaction.

Filed

September 18, 1990

Granted

March 2, 1993

Market context

Who's building on this

Companies in this space

Major digital media platforms like Apple, Amazon, and Google have built their entire distribution infrastructure on the logic described here. While this specific patent has expired, its core concept of remote digital transaction and delivery remains the backbone of the digital economy.

Market impact

This filing helped formalize the transition from physical retail to digital delivery. It provided a framework for how companies could legally and technically bridge the gap between financial transactions and the delivery of digital assets over public networks.

Claim 1 — Plain English

What this patent covers

The patent outlines a workflow for buying and receiving digital files remotely. First, a user transfers money to a content provider via a telecommunications line, such as by providing a credit card number over a phone call. Once payment is confirmed, the system establishes a connection between the provider's storage and the user's receiver. The content is then transmitted electronically and saved directly into the user's local memory.

The clever bit

It treats the entire internet-based commerce loop—payment, connection, transmission, and storage—as a single, integrated telecommunications method.

What it does not cover

  • Does not cover peer-to-peer file sharing where no money is transferred between parties.
  • Does not cover streaming media where the signal is not stored in the second memory.
  • Does not cover physical media distribution like mailing a CD or DVD.
  • Does not cover automated subscription services that lack a specific per-transaction payment step.

Patent timeline

Filing

Application submitted to the patent office

Publication

Application published, typically 18 months after filing

Grant

Patent officially issued

Expiration

Patent enters public domain

This patent is in the public domain

See the Freedom to Build guide — what is free to use, what is not, and how to cite this patent.

View guide →

PatentBrief Score

Impact Score

Moderate

Citation count

40/40

Highly cited

Claim breadth

5/20

Moderate scope

Recency

0/20

Older than 20 years

Assignee scale

0/20

Independent or smaller assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →

PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.

Heuristic Value Estimate

What this patent might be worth

Modest

$56K$180K

Midpoint $113K · expired or expiring · industry ×1.5

Adjust inputs →

Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.

Patent Claims

0 independent claims · 1 dependent

Claims are the legal boundaries of the patent. An independent claim stands alone. A dependent claim adds limitations to its parent, narrowing — but not broadening — the scope.

The original legal language

Original claims

8 claims as filed with the patent office.

Concepts involved

ClaimPrior artNon-obviousnessNoveltySpecificationAssigneePatent term

Citations

Patent lineage

Cites earlier patents

5

earlier patents this invention cites as foundations

View prior art →

Cited by later patents

260

later patents that build on this invention

View patents →

Cite this patent

Hair, A. R. (1993). How Digital Media Purchases and Downloads Work (U.S. Patent No. 5,191,573). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/5191573/personal-audio-media-distribution

Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.

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Common Questions

Frequently Asked Questions

What does How Digital Media Purchases and Downloads Work cover?

A 1990 patent describing the basic process of paying for digital audio or video content over a phone line and downloading it to a personal device.

Who owns patent US 5191573?

Individual owns this patent, granted in 1993.

When does this patent expire?

This patent has expired and is now in the public domain — anyone can use the invention freely.

What is patent US 5191573 cited by?

This patent has been cited by 260 later patents that build on its ideas.

What problem does this patent solve?

This patent is a foundational look at the architecture of digital commerce. It predates the modern internet-based storefronts like iTunes or Netflix, framing the concept of buying intangible digital goods as a remote telecommunications transaction.

What does this patent NOT cover?

Does not cover peer-to-peer file sharing where no money is transferred between parties.

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Last reviewed: June 13, 2026 · PatentBrief is not a law firm and this is not legal advice.