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How to Mix Sound for Different Speaker Setups

This patent describes a system for mixing and playing back audio, allowing sound engineers to precisely control where sounds appear in a room, even preventing sounds from playing through specific speakers.

Granted 2025ActiveExpires 2044Owned by Dolby Laboratories LicensingInvented by Christophe Chabanne, Nicolas R. Tsingos, Charles Q. Robinson

Original patent title: “System and method for adaptive audio signal generation, coding and rendering”

Plain-English explanation by SahiLast reviewed · October 3, 2026

This patent describes a system for mixing and playing back audio, allowing sound engineers to precisely control where sounds appear in a room, even preventing sounds from playing through specific speakers. Granted to Dolby Laboratories Licensing in 2025 with 13 claims, and it is expected to expire in 2044.

Coverage

What does this patent actually cover?

This patent covers a system that takes many separate audio tracks, called monophonic audio streams, and mixes them together. Some tracks are 'object-based,' meaning they have specific 3D locations in a virtual space, like a car driving across the screen. Other tracks are 'channel-based,' which are assigned to specific speakers, like the front left or right. The system uses metadata, which is like extra information, to tell a playback device exactly where each sound should come from. Crucially, for object-based sounds, this metadata can also specify if a sound is *not* allowed to play through certain speakers. This lets sound designers ensure a specific effect, like a whisper, doesn't blast from a rear speaker, maintaining the intended immersive experience for the listener in any room setup.

The gap

What does this patent NOT cover?

  • Audio systems that only use channel-based audio without any object-based audio elements.
  • Audio systems that do not use metadata to define playback locations for audio streams.
  • Audio systems that do not allow for prohibiting specific speaker outputs for object-based audio.
  • Audio systems that do not combine multiple monophonic audio streams into a single bitstream.
  • Audio systems that only support 2D spatial audio rather than 3D.

These exclusions are unique to PatentBrief — derived from the actual claim language, not patent-office boilerplate.

Key facts

Patent numberUS 12335718
StatusActive
FieldConsumer Electronics
AssigneeDolby Laboratories Licensing
InventorsChristophe Chabanne, Nicolas R. Tsingos, Charles Q. Robinson
Filed2024
Granted2025
Expires2044
Claims13
Times cited0
LitigationNone on record
Value · $34K–$108KMinimal

What made this novel

The key innovation is the ability to prohibit specific speaker outputs for object-based audio. This provides granular control beyond simply placing sounds, allowing sound designers to avoid unwanted audio bleed or ensure certain effects are localized precisely, even when the playback system has many speakers.

The Patent Drawing

Representative patent drawing for System and method for adaptive audio signal generation, coding and rendering (US 12335718)
Representative figure · US 12335718All figures on Google Patents →
System and method for adaptive…(Primary claim)consumer electronicssoftwaretelecommunications

Schematic visualization of the patent's claim structure. Hand-drawn diagrams in progress for each landmark patent.

Where you've seen this

Real-world examples

01

Dolby Atmos

02

Modern home theater systems

03

Immersive gaming audio engines

04

Advanced movie soundtrack mixing

Why it matters

The bigger picture

Dolby is a major player in audio technology, and this patent is part of their ongoing work to advance immersive sound experiences. Technologies like this are fundamental to modern surround sound and spatial audio formats used in movies, gaming, and music, ensuring consistent and high-quality audio across diverse playback environments.

Filed

April 12, 2024

Granted

June 17, 2025

Market context

Who's building on this

Companies in this space

Dolby Laboratories Licensing Corp, the assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →, is a dominant force in audio encoding and rendering. Companies developing advanced audio codecs and immersive sound systems for consumer electronics, automotive, and cinema would be interested in this technology.

Market impact

Patents like this from Dolby help define standards and create intellectual property barriers in the competitive spatial audio market. They enable the development of sophisticated audio formats that enhance consumer entertainment experiences and are essential for licensing in professional audio production and consumer playback devices.

Claim 1 — Plain English

What this patent covers

This patent covers a system that takes many separate audio tracks, called monophonic audio streams, and mixes them together. Some tracks are 'object-based,' meaning they have specific 3D locations in a virtual space, like a car driving across the screen. Other tracks are 'channel-based,' which are assigned to specific speakers, like the front left or right. The system uses metadata, which is like extra information, to tell a playback device exactly where each sound should come from. Crucially, for object-based sounds, this metadata can also specify if a sound is *not* allowed to play through certain speakers. This lets sound designers ensure a specific effect, like a whisper, doesn't blast from a rear speaker, maintaining the intended immersive experience for the listener in any room setup.

The clever bit

The key innovation is the ability to prohibit specific speaker outputs for object-based audio. This provides granular control beyond simply placing sounds, allowing sound designers to avoid unwanted audio bleed or ensure certain effects are localized precisely, even when the playback system has many speakers.

What it does not cover

  • Audio systems that only use channel-based audio without any object-based audio elements.
  • Audio systems that do not use metadata to define playback locations for audio streams.
  • Audio systems that do not allow for prohibiting specific speaker outputs for object-based audio.
  • Audio systems that do not combine multiple monophonic audio streams into a single bitstream.
  • Audio systems that only support 2D spatial audio rather than 3D.

Patent timeline

Filing

Application submitted to the patent office

Publication

Application published, typically 18 months after filing

Grant

Patent officially issued

Expiration

Patent enters public domain

PatentBrief Score

Impact Score

Early stage

Citation count

0/40

No citations yet

Claim breadth

9/20

Moderate scope

Recency

20/20

Granted within 5 years

Assignee scale

0/20

Independent or smaller assigneeassigneeThe entity that owns the patent — usually the inventor's employer or a company.Read more →

PatentBrief Impact Score — based on citation count, claim breadth, recency, and assignee scale. Not a legal assessment.

Heuristic Value Estimate

What this patent might be worth

Minimal

$34K – $108K

Midpoint $68K · 17.5 yr remaining · industry ×1.5

Adjust inputs →

Heuristic only — blends forward/backward citation counts, claim scope, time remaining, litigation history, and CPC-derived industry baseline. Real valuations need a professional appraisal.

Claim text not yet imported for this patent

The original legal language

Original claims

13 claims as filed with the patent office.

Concepts involved

ClaimPrior artNon-obviousnessNoveltySpecificationAssigneePatent term

Citations

Patent lineage

Cites earlier patents

82

earlier patents this invention cites as foundations

View prior art →

Cite this patent

Chabanne, C., Tsingos, N. R., & Robinson, C. Q. (2025). How to Mix Sound for Different Speaker Setups (U.S. Patent No. 12,335,718). U.S. Patent and Trademark Office. https://patentbrief.org/patent/us/12335718/system-and-method-for-adaptive-audio-signal-generation-coding-and-rendering

Auto-generated from the patent record. Double-check author order and the issue date against the official USPTO document before submitting.

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Common Questions

Frequently Asked Questions

What does How to Mix Sound for Different Speaker Setups cover?

This patent describes a system for mixing and playing back audio, allowing sound engineers to precisely control where sounds appear in a room, even preventing sounds from playing through specific speakers.

Who owns patent US 12335718?

Dolby Laboratories Licensing owns this patent, granted in 2025.

When does this patent expire?

This patent is expected to expire on April 12, 2044, when the invention enters the public domain.

What problem does this patent solve?

Dolby is a major player in audio technology, and this patent is part of their ongoing work to advance immersive sound experiences. Technologies like this are fundamental to modern surround sound and spatial audio formats used in movies, gaming, and music, ensuring consistent and high-quality audio across diverse playback environments.

What does this patent NOT cover?

Audio systems that only use channel-based audio without any object-based audio elements.

Same assignee

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Last reviewed: October 3, 2026 · PatentBrief is not a law firm and this is not legal advice.