Microsoft's Hologram System That Reacts to Your Location
Microsoft's 2020 patent describes a headset that shows holograms based on where you are in a physical space, guiding you along a path and reacting to your movement.
Patent Number
US 10789779
Status
Active
Filing Date
February 14, 2019
Grant Date
September 29, 2020
Expiration
February 14, 2039
Claims
23
Assignee
Microsoft Technology Licensing
Inventors
Andrew Zibits, Anthony Ambrus, Michael W. McManus, James Dack, Alexander James Hogan, Jeffrey Kohler, Shawn Crispin Wright, Todd Alan Omotani, Jason Bradley Scott, Korey Krauskopf, Craig Lee Hoffman
Citations
0 forward · 23 backward
What it covers
This patent describes a special headset, called a head-mounted display, designed for augmented or mixed reality experiences. It uses position sensors to track exactly where you are in a defined physical area, known as an 'experience space.' The headset has a computer inside that knows the layout of this space, like a map. It also has data for digital objects, called 'holographic objects,' and knows where each one should appear in the space. As you move along a set path, the headset detects your position and shows you a hologram when you reach a specific spot. For example, it could show a virtual guide pointing the way or display information about a historical site as you walk past it, updating the hologram as you move.
What it doesn't cover
- —Holograms that are not tied to a specific location in a physical space.
- —Experiences where the hologram doesn't change or update based on the user's real-time position.
- —Systems that don't use a headset with position sensors to track the user.
- —Holographic experiences that don't follow a defined path from a beginning to an end.
- —Triggering physical effects without first detecting the user's position relative to a hologram.
The clever bit
The core innovation is precisely linking holographic object display to the user's real-world position within a mapped space, creating a dynamic and interactive experience that feels integrated with the environment, rather than just overlaid.
Why it matters
This patent is part of the foundational technology for creating immersive mixed-reality experiences. It outlines how digital content can be anchored to the real world and react to a user's physical presence, which is key for applications ranging from interactive museum exhibits to training simulations and advanced gaming.
Real-world examples
- 1.Microsoft HoloLens experiences
- 2.Location-based AR attractions
- 3.Interactive museum exhibits
- 4.Training simulations with virtual guides
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US 10789779 · 2026