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Patent Ownership

Shop Rights in Patent Law

If an employee invents using the employer's time and resources, the employer gets a nonexclusive license to use the invention — but not ownership. And that license doesn't automatically transfer to an acquirer.

FAQ

What are shop rights and when do they arise?

Shop rights are an employer's implied nonexclusive license to use an employee's patented invention — arising by operation of law based on equity and fairness: DEFINITION: when an employee invents something using the employer's time, resources, equipment, or facilities, the employer acquires a royalty-free, nonexclusive, non-transferable license to use the invention in its business; the employee retains ownership of the patent; LEGAL BASIS: shop rights are an implied license derived from equity — not from statute or an express agreement; they arise automatically when the circumstances justify them; LEADING CASE: United States v. Dubilier Condenser Corp. (S.Ct. 1933): established the modern shop rights doctrine; an employee who develops an invention on company time and with company resources may not exclude the employer from using it, even though the employee owns the patent; TRIGGERING CIRCUMSTANCES: courts look at the totality of the circumstances, including: (a) the employee used company time to develop the invention; (b) the employee used company equipment, facilities, or materials; (c) the employee used company employees (colleagues who assisted); (d) the invention was developed in connection with the employee's assigned work or job duties; NATURE OF SHOP RIGHTS: (a) NONEXCLUSIVE: the employer can use the invention, but the employee can also license it to others (including competitors); (b) ROYALTY-FREE: the employer pays no royalties; (c) NON-TRANSFERABLE: shop rights cannot be assigned or sublicensed by the employer; they are personal to the employer; (d) IRREVOCABLE: once established, shop rights cannot be revoked by the employee; COMPLETE DEFENSE: shop rights are a complete defense to patent infringement when an employee (or their assignee) sues the employer for using the patented invention.

How do shop rights differ from assigned inventions and invention assignment agreements?

Shop rights are fundamentally different from — and much weaker than — what employers obtain through invention assignment agreements: SHOP RIGHTS vs. ASSIGNMENT: shop rights: employee owns the patent; employer has nonexclusive, non-transferable license; employer cannot exclude competitors; assignment: employer owns the patent; employer can exclude anyone; employer can license, sell, and enforce the patent; INVENTION ASSIGNMENT AGREEMENTS: most employment contracts in technology-intensive companies include an invention assignment agreement (sometimes called a 'Proprietary Information and Invention Assignment Agreement' or PIIA); these agreements require employees to assign all inventions made: (a) during employment; (b) using company time, resources, or equipment; (c) in the company's field of business; SCOPE OF ASSIGNMENT OBLIGATIONS: 'hired to invent' doctrine: an employee hired specifically to invent (e.g., a research scientist) may be required to assign all inventions developed in the scope of employment, even absent an express agreement; STATE LAW LIMITATIONS ON ASSIGNMENT: California Labor Code § 2870 (and similar laws in Delaware, Illinois, Minnesota, North Carolina, Washington): invention assignment agreements cannot require assignment of inventions that: (a) involve NO company time, resources, or trade secrets; (b) do NOT relate to the employer's business or reasonably anticipated business; (c) do NOT result from any work performed for the employer; employees in these states can negotiate to retain personal inventions developed entirely outside work; WHY ASSIGNMENT BEATS SHOP RIGHTS: a patent assigned to the employer can be: (a) enforced against competitors; (b) licensed exclusively to others; (c) sold as an asset; (d) used in cross-licensing negotiations; shop rights provide none of these benefits — the employer can only use the invention internally.

What are the limits of shop rights?

Shop rights are narrower than what employers often assume — knowing the limits prevents over-reliance: LIMIT 1 — NON-TRANSFERABLE: the employer's shop right cannot be assigned to a third party or sublicensed; if the employer sells its business, the shop right does NOT transfer to the buyer absent specific agreement; this is a critical M&A due diligence issue — an acquirer may need to check whether key patent rights are genuine ownership interests or merely shop rights that won't transfer; LIMIT 2 — NONEXCLUSIVE: the employee can license the same invention to the employer's competitors; the employer cannot use shop rights to exclude others; LIMIT 3 — SCOPE OF THE BUSINESS: shop rights cover use of the invention in the employer's business as it existed when the shop right was established; they may not cover new business lines that the employer enters later; LIMIT 4 — PERSONAL TO THE EMPLOYER: shop rights are specific to the employer entity; they don't automatically flow through corporate reorganizations, mergers, or spin-offs; LIMIT 5 — FACTUAL DETERMINATION: whether shop rights exist is a fact-specific inquiry; an employee who developed an invention entirely on personal time, with personal equipment, unrelated to their job duties, has a strong argument against shop rights even if they were employed at the time; LIMIT 6 — JURISDICTION: shop rights doctrine is federal common law; state courts may apply varying standards; some states have specific statutes affecting employee invention rights; DEFENSIVE STRATEGY: inventors who want to preserve personal patent rights should: (a) use personal time and equipment exclusively; (b) keep detailed contemporaneous records showing personal time use; (c) review their employment agreement carefully; (d) consider written acknowledgment from employer that the invention is personal.

How should employment agreements address patent ownership?

Well-drafted employment agreements provide clear rules on patent ownership rather than leaving the question to shop rights doctrine: INVENTION ASSIGNMENT CLAUSE: assigns all inventions made during employment in the company's field of business; should specifically include: patentable inventions; trade secrets; copyrightable works; specifications and protocols; design work; usually includes a trailing obligation (inventions made within 6-12 months after termination using company information); PRIOR INVENTIONS DISCLOSURE: employees are asked to list any inventions made prior to employment that they wish to retain; this establishes a clear baseline of what the employee owned before starting; prevents the employer from later claiming inventions that predate employment; CONFIDENTIAL INFORMATION CLAUSE: interacts with invention assignment; employee must keep company technology confidential; PROHIBITED ACTIVITIES: prohibits using company resources for personal patent development (clearly eliminates shop rights arguments); POST-EMPLOYMENT RESTRICTIONS: non-compete (limited in many states) and non-solicitation provisions; NOTICE REQUIREMENTS: employees must promptly disclose to the employer all inventions made during employment that might fall under the assignment obligation; allows the employer to evaluate and decide whether to pursue patent protection; EMPLOYER'S ELECTION RIGHT: the employer has a defined period (often 90 days) to elect whether to pursue patent protection for a disclosed invention; if the employer elects not to proceed, the employee is typically free to pursue the patent personally; CONSULTANT/CONTRACTOR AGREEMENTS: independent contractors don't automatically assign inventions to clients; contracts with consultants should explicitly include work-for-hire language (for copyrights) and invention assignment provisions (for patents).

What happens to shop rights in M&A and corporate restructuring?

The treatment of shop rights in M&A transactions requires careful analysis — they are commonly overlooked until after the deal closes: THE NON-TRANSFER PROBLEM: shop rights are personal to the employer entity that earned them; they are not transferable without consent; this creates a problem in M&A: an acquirer of the employer cannot automatically rely on the shop rights that the target employer had; the target's shop rights may not flow to the acquirer; DUE DILIGENCE IMPLICATIONS: in M&A due diligence, IP counsel must identify: (a) inventions that the company uses but does not own (it has only shop rights, not title); (b) inventions where the company relies on shop rights rather than an express assignment; (c) the risk that the employee-inventor may assign the patent to a third party, who then asserts it against the acquirer (who has no shop rights); EXAMPLE SCENARIO: Target Company uses a patented manufacturing process developed by a former employee; Target never obtained an assignment; Target has shop rights; Acquirer buys Target; the former employee assigns the patent to an NPE; the NPE sues Acquirer; Acquirer argues it inherited Target's shop rights — but courts have held that shop rights are not automatically transferred in asset sales; the NPE may succeed in obtaining a royalty; REMEDY: in M&A, identify all inventions with shop rights status and: (a) obtain assignments from inventor employees/former employees before close; (b) include representations and warranties about patent ownership in the purchase agreement; (c) obtain indemnification from the seller for shop rights risks; (d) license or purchase the patents at issue; CORPORATE RESTRUCTURING: shop rights similarly may not transfer in spin-offs, mergers by acquisition, or divisional reorganizations without careful structuring.

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