How Nintendo's Wii U GamePad Controller Attachment Works
A patent describing a modular gaming controller system where a tablet-like screen can be snapped into a larger frame with physical grips and buttons.
Patent Number
US 8702514
Status
Active
Filing Date
August 10, 2011
Grant Date
April 22, 2014
Expiration
~August 2031 (estimated)
Claims
16
Assignee
Nintendo Co Ltd
Inventors
Fumiyoshi Suetake, Takafumi Nishida, Hitoshi Tsuchiya, Noboru Wakitani, Yositomo GOTO, Hiroki Ikuta, Masato Ibuki, Shinji Yamamoto, Yuji Hori, Daisuke Kumazaki, Kenichiro Ashida, Naoya Yamamoto, Akiko Suga, Junji Takamoto
Citations
11 forward · 265 backward
What it covers
The patent details a modular controller system consisting of a primary tablet-like device with a screen and an additional 'grip' frame. The frame features two parallel, bar-shaped handles and a central support section that holds the tablet in place. When attached, the system allows the user to hold the grips while the screen remains in a vertical orientation. It also includes specific mechanical engagement tabs that lock the tablet into the frame, ensuring the device remains stable during gameplay.
What it doesn't cover
- —Does not cover controllers that lack a detachable display device.
- —Does not cover generic tablet stands that do not include integrated game operation sections (buttons/sticks).
- —Does not cover handheld devices where the grips are permanently fixed and cannot be removed.
- —Does not cover wireless communication protocols themselves, only the system configuration.
The clever bit
The design cleverly solves the ergonomics of a large, flat screen by placing the grips in a 'sandwich' configuration—one grip positioned forward of the screen and one behind—allowing for a comfortable, balanced hold on a wide, plate-shaped device.
Why it matters
This patent covers the hardware architecture of the Nintendo Wii U GamePad, a significant attempt to bridge the gap between traditional home console gaming and portable tablet-style experiences. It represents a specific design philosophy where the controller itself acts as a secondary screen and input hub, influencing how developers created dual-screen gameplay experiences.
Real-world examples
- 1.Nintendo Wii U GamePad
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US 8702514 · 2026