How Audio Systems Prioritize Sounds for Better Playback
This patent describes how audio systems can sort sounds into important and less important categories, then use different processing power for each to make complex audio, like movie soundtracks, sound better on various speakers.
Patent Number
US 11765535
Status
Active
Filing Date
November 24, 2021
Grant Date
September 19, 2023
Expiration
November 24, 2041
Claims
10
Assignee
Dolby Laboratories Licensing
Inventors
Alan J. Seefeldt, Joshua Brandon Lando, Freddie Sanchez
Citations
0 forward · 44 backward
What it covers
The patent describes a method for an audio system to handle complex audio efficiently. It receives an "input audio bitstream" (Claim 1) that contains both "static channel-based audio" (like traditional stereo or surround sound tracks) and at least one "dynamic object" (individual sounds that can move, like a buzzing bee or a gunshot). Each dynamic object has a "priority value." The system then checks this priority value against a "priority threshold value" to decide if the dynamic object is "low-priority" or "high-priority." High-priority objects, like a character's dialogue, are sent to a "second rendering process" (Claim 1) that uses more powerful resources, such as a processor with "increased memory bandwidth" (Claim 5). Low-priority objects, like background ambient sounds, go to a "first rendering process" (Claim 1) that uses different, potentially less demanding, memory processing. The static channel-based audio is processed separately. After rendering, the audio can go through "post-processing" (Claim 2), including "virtualization" (Claim 4) to make sounds seem like they're coming from above, even on speakers without height channels, like a soundbar.
What it doesn't cover
- —Audio systems that do not classify dynamic audio objects based on a priority value.
- —Systems that process all dynamic audio objects using the same rendering process or memory resources.
- —Audio rendering where static channel-based audio is processed dependently on dynamic object classification.
- —Systems that do not include dynamic audio objects alongside channel-based audio in the input bitstream.
- —Systems that do not perform virtualization for height cues on limited-height speakers.
The clever bit
The core innovation is intelligently assigning different processing resources based on the *priority* of individual dynamic audio elements. By dedicating more powerful processing to crucial sounds and less to background elements, the system can achieve high-quality immersive audio efficiently without needing a supercomputer for every playback device.
Why it matters
Modern immersive audio formats, like Dolby Atmos, use many individual "audio objects" in addition to traditional channels. This patent provides a way to manage the computational load of these complex soundtracks, ensuring that the most important sounds are always rendered with the highest fidelity, especially on devices with limited processing power. This helps deliver a consistent, high-quality audio experience across various playback systems, from full home theaters to compact soundbars.
Real-world examples
- 1.Dolby Atmos enabled soundbars
- 2.Home theater receivers with object-based audio support
- 3.Streaming services delivering adaptive audio content (e.g., Netflix, Apple TV+)
- 4.Gaming consoles with advanced audio engines
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US 11765535 · 2026