# Microsoft's Hologram System That Reacts to Your Location

> Microsoft's 2020 patent describes a headset that shows holograms based on where you are in a physical space, guiding you along a path and reacting to your movement.

- **Patent:** US 10789779
- **Original title:** Location-based holographic experience
- **Owner:** Microsoft Technology Licensing
- **Granted:** 2020
- **Status:** Active
- **Times cited:** 0
- **Field:** consumer_electronics, software, telecommunications, ai_ml

## What it does

This patent describes a special headset, called a head-mounted display, designed for augmented or mixed reality experiences. It uses position sensors to track exactly where you are in a defined physical area, known as an 'experience space.' The headset has a computer inside that knows the layout of this space, like a map. It also has data for digital objects, called 'holographic objects,' and knows where each one should appear in the space. As you move along a set path, the headset detects your position and shows you a hologram when you reach a specific spot. For example, it could show a virtual guide pointing the way or display information about a historical site as you walk past it, updating the hologram as you move.

## What it does NOT cover

- Holograms that are not tied to a specific location in a physical space.
- Experiences where the hologram doesn't change or update based on the user's real-time position.
- Systems that don't use a headset with position sensors to track the user.
- Holographic experiences that don't follow a defined path from a beginning to an end.
- Triggering physical effects without first detecting the user's position relative to a hologram.

## The clever bit

The core innovation is precisely linking holographic object display to the user's real-world position within a mapped space, creating a dynamic and interactive experience that feels integrated with the environment, rather than just overlaid.

## Real-world examples

1. Microsoft HoloLens experiences
2. Location-based AR attractions
3. Interactive museum exhibits
4. Training simulations with virtual guides

## Why it matters

This patent is part of the foundational technology for creating immersive mixed-reality experiences. It outlines how digital content can be anchored to the real world and react to a user's physical presence, which is key for applications ranging from interactive museum exhibits to training simulations and advanced gaming.

## Frequently asked questions

### What does Microsoft's Hologram System That Reacts to Your Location cover?

Microsoft's 2020 patent describes a headset that shows holograms based on where you are in a physical space, guiding you along a path and reacting to your movement.

### Who owns patent US 10789779?

Microsoft Technology Licensing owns this patent, granted in 2020.

### When does this patent expire?

This patent is expected to expire on February 14, 2039, when the invention enters the public domain.

### What problem does this patent solve?

This patent is part of the foundational technology for creating immersive mixed-reality experiences. It outlines how digital content can be anchored to the real world and react to a user's physical presence, which is key for applications ranging from interactive museum exhibits to training simulations and advanced gaming.

### What does this patent NOT cover?

Holograms that are not tied to a specific location in a physical space.

**Full plain-English explainer:** https://patentbrief.org/patent/us/10789779/location-based-holographic-experience

**Original patent:** https://patents.google.com/patent/US10789779

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_Source: PatentBrief — https://patentbrief.org. Patent facts are from public records; the plain-English explanation is PatentBrief's._


## Related patents

Semantically similar inventions in the PatentBrief corpus:

- [How an Augmented Reality Headset Shows a Stable Virtual Monitor](https://patentbrief.org/patent/us/9726896/virtual-monitor-display-technique-for-augmented-reality-environments) — This patent describes an augmented reality headset that uses special liquid lenses and an occlusion matrix to display a stable virtual computer monitor, even as the user moves their head or body, while also preventing visual artifacts.
- [Making Real-World Sounds Fit into Mixed Reality Experiences](https://patentbrief.org/patent/us/12738289/voice-processing-for-mixed-reality) — This patent describes how a wearable device can take sounds from the real world, change them to match the acoustics of a virtual environment, and then play them back to a user, making mixed reality feel more realistic.
- [How Disney's Compact AR Display Uses Special Mirrors](https://patentbrief.org/patent/us/12386177/compact-augmented-reality-virtual-reality-display) — Disney's patent describes a compact augmented reality display that uses a clever arrangement of three special wavelength-splitting mirrors to efficiently show digital images layered over the real world.
- [How AR Glasses Make Virtual Objects Look Solid](https://patentbrief.org/patent/us/10573086/opacity-filter-for-display-device) — This patent describes how augmented reality glasses can make virtual objects appear more distinct by selectively blocking real-world light behind them using a special pixelated filter.
- [How Two People's Body Movements Are Tracked in Augmented Reality](https://patentbrief.org/patent/us/10444502/method-and-apparatus-for-multiple-user-self-relative-tracking-for-augmented-real) — This patent describes a system for two users to accurately track their body parts, like a limb, relative to their own head-mounted display using magnetic fields, then display these virtual limbs in a shared augmented reality.
