{
  "patent_number": "US 10078917",
  "country": "US",
  "title": "How to Show Augmented Reality Effects Inside a Virtual Reality World",
  "original_title": "Augmented reality simulation",
  "summary": "This patent describes a method for creating a virtual reality experience where a user wearing a VR headset sees a simulated augmented reality view, complete with virtual objects appearing as if displayed by AR glasses within that virtual world.",
  "what_it_does": "This patent outlines a computer-implemented method for combining virtual reality (VR) and simulated augmented reality (AR) experiences. First, it renders a \"first view\" of a three-dimensional (3-D) virtual scene, such as a virtual movie theater, from the user's perspective (claim 1). This first view includes content, like a movie, shown on a \"virtual display device\" (claim 2). Next, it renders a \"second view\" from the same perspective, which includes \"one or more content objects\" and shows the virtual display device as if seen through a pair of augmented-reality glasses (claim 1). These two views are then combined to create a \"composite view\" that is displayed on a virtual-reality headset (claim 1). For example, a user in a VR headset could watch a virtual movie while simultaneously seeing virtual notifications or characters floating in their view, just as if they were wearing AR glasses within that virtual movie theater.",
  "what_it_does_not_cover": [
    "Does not cover displaying actual augmented reality directly onto the real world; it's a simulation *within* a virtual reality environment.",
    "Does not cover displaying only a standard virtual reality scene without the simulated augmented reality elements.",
    "Does not cover systems where the 'content objects' are not specifically rendered as if seen through a pair of AR glasses.",
    "Does not cover displaying the combined view on a regular screen or monitor, only on a 'virtual-reality headset'.",
    "Does not cover AR simulations that are not combined with a separate 'first view' of a virtual scene displaying primary content."
  ],
  "filed": "2016-10-10",
  "granted": "2018-09-18",
  "expires": "2036-10-10",
  "status": "active",
  "holder": "Lucasfilm Entertainment Co",
  "holder_url": "https://patentbrief.org/company/lucasfilm-entertainment-co",
  "inventors": [
    {
      "name": "Nicholas Rasmussen",
      "url": "https://patentbrief.org/inventor/nicholas-rasmussen"
    },
    {
      "name": "Michael Koperwas",
      "url": "https://patentbrief.org/inventor/michael-koperwas"
    },
    {
      "name": "John Gaeta",
      "url": "https://patentbrief.org/inventor/john-gaeta"
    }
  ],
  "times_cited": 66,
  "tags": [
    "consumer_electronics",
    "software",
    "gaming",
    "telecommunications",
    "entertainment"
  ],
  "abstract": "A method may include rendering a first view of a three-dimensional (3-D) virtual scene comprising a view of first content being displayed on a virtual display device from a location in the 3-D virtual scene. The method may also include rendering a second view comprising one or more content objects. The second view may be rendered from the location in the 3-D virtual scene, and the second scene may include a view of the display device as would be seen through a pair of augmented-reality glasses that display the one or more content objects. The method may additionally include generating a composite view by combing the first view and the second view. The method may further include causing the composite view to be displayed on a virtual-reality headset.",
  "url": "https://patentbrief.org/patent/us/10078917/augmented-reality-simulation",
  "markdown_url": "https://patentbrief.org/patent/us/10078917/augmented-reality-simulation/md",
  "google_patents_url": "https://patents.google.com/patent/US10078917",
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}